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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
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what software do you guys use to make those whiz-wheels or other dial-like things. also how do you go about ones that may have differing/progressive scales. .ie where one bit of info may advance from tick to tick on the wheel in a progressively larger fashion. and a different bit of info advances at a different rate. (sorta like the nomograph).
i'm pretty good with photoshop.. but i'm just wondering what you guys use to make them with; as accuracy needs to be spot on. i have a need for a few custom wheels. |
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#2 |
Pacific Aces Dev Team
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I did most of my wiz-wheels using the old Paint Shop Pro 7. I searched the web for an accurate template of the style of wheel I wanted to do, and then I simply drawed mine in a new layer over that graphic. Worked very well always.
I admit it is a bit of a prehistoric method pf doing things, and labour intensive, but hey I'm spaniard and that's how we do everything, and why our coutry is still lagging so much behind the rest of the developed world ![]()
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#3 |
Sparky
![]() Join Date: Jul 2006
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I've not done much on this, but I once did a sort of nomograph chart which I coded up in PostScript (as a programming language, not a printer file format). I used GSview to convert it to a PNG and I then used that as a layer in Gimp to generate the actual graphics for the game.
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#4 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
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There was someone who had released a printable Whiz Wheel based on the actual tool used by the Kriegsmarine. It is a series of high-res bitmaps that you could print out and then layer them together to make a working wheel.
Fortunately for you, gutted, I have these files and have uploaded them to my FileFront account for you to download. I think it is exactly what you're looking for. ![]() Link here---> KM_Whiz_Wheel_1.0_SW
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#5 |
Eternal Patrol
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That would be Hitman, who already posted above.
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#6 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
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I'll be dang-digitty-doggone!
![]() You're absolutely right, Steve. I took a closer look at the documentation included and it is indeed Hitman's handiwork. I should have known! ![]() Did I ever tell you how much I love that Whiz Wheel and that you did an awesome job creating it, Hitman? ![]()
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#7 |
Pacific Aces Dev Team
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LOL thanks, even if you didn't read the readme as I see :rotfl:
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#8 |
Ace of the Deep
![]() Join Date: Jan 2008
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Oh, I read the readme. I just neglected to scroll all the way to the bottom, once I'd covered the info needed to print and assemble the Whiz Wheel.
![]() Better late than never? ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#9 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
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cool stuff
thanks. |
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#10 |
Pacific Aces Dev Team
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BTW this all reminds me that I did an improved version of the wiz-wheel some time ago but I never uploaded it since I lacked the time to do again a tutorial/manual
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#11 |
Planesman
![]() Join Date: Jun 2006
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Hitman,
Very nice ![]() ![]() UberTorpedo |
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#12 |
Ocean Warrior
![]() Join Date: May 2007
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I used photoshop for the pictures and a spreadsheet to convert the required equation to a deflection in degrees for all the required solutions
I then used the rotate function to rotate a vertical line the required number of degrees from the centre which i then used as the base for the mark on the whiz wheel
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#13 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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when you print out that AOB wheel.. what do you use to make the transparent thingies?
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#14 | |
Admiral
![]() Join Date: Feb 2006
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#15 | |
Pacific Aces Dev Team
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