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Old 10-29-08, 05:54 PM   #1
gutted
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Default need info to make a custom whiz wheel

what software do you guys use to make those whiz-wheels or other dial-like things. also how do you go about ones that may have differing/progressive scales. .ie where one bit of info may advance from tick to tick on the wheel in a progressively larger fashion. and a different bit of info advances at a different rate. (sorta like the nomograph).

i'm pretty good with photoshop.. but i'm just wondering what you guys use to make them with; as accuracy needs to be spot on.

i have a need for a few custom wheels.
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Old 10-30-08, 08:02 AM   #2
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I did most of my wiz-wheels using the old Paint Shop Pro 7. I searched the web for an accurate template of the style of wheel I wanted to do, and then I simply drawed mine in a new layer over that graphic. Worked very well always.

I admit it is a bit of a prehistoric method pf doing things, and labour intensive, but hey I'm spaniard and that's how we do everything, and why our coutry is still lagging so much behind the rest of the developed world
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Old 10-30-08, 09:17 AM   #3
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I've not done much on this, but I once did a sort of nomograph chart which I coded up in PostScript (as a programming language, not a printer file format). I used GSview to convert it to a PNG and I then used that as a layer in Gimp to generate the actual graphics for the game.
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Old 10-30-08, 12:01 PM   #4
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There was someone who had released a printable Whiz Wheel based on the actual tool used by the Kriegsmarine. It is a series of high-res bitmaps that you could print out and then layer them together to make a working wheel.

Fortunately for you, gutted, I have these files and have uploaded them to my FileFront account for you to download. I think it is exactly what you're looking for.

Link here---> KM_Whiz_Wheel_1.0_SW
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Old 10-30-08, 12:10 PM   #5
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That would be Hitman, who already posted above.
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Old 10-30-08, 01:25 PM   #6
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I'll be dang-digitty-doggone!

You're absolutely right, Steve. I took a closer look at the documentation included and it is indeed Hitman's handiwork. I should have known!

Did I ever tell you how much I love that Whiz Wheel and that you did an awesome job creating it, Hitman?
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Old 10-30-08, 02:58 PM   #7
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LOL thanks, even if you didn't read the readme as I see :rotfl:

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Old 10-30-08, 03:43 PM   #8
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Oh, I read the readme. I just neglected to scroll all the way to the bottom, once I'd covered the info needed to print and assemble the Whiz Wheel.

Better late than never?
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Old 10-30-08, 03:51 PM   #9
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cool stuff

thanks.
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Old 10-31-08, 08:00 AM   #10
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BTW this all reminds me that I did an improved version of the wiz-wheel some time ago but I never uploaded it since I lacked the time to do again a tutorial/manual I hope that I will be able to do it somewhen

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Old 10-31-08, 08:17 AM   #11
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Hitman,

Very nice . Could you upload ?

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Old 10-31-08, 10:21 AM   #12
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I used photoshop for the pictures and a spreadsheet to convert the required equation to a deflection in degrees for all the required solutions

I then used the rotate function to rotate a vertical line the required number of degrees from the centre which i then used as the base for the mark on the whiz wheel
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Old 10-31-08, 03:49 PM   #13
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when you print out that AOB wheel.. what do you use to make the transparent thingies?
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Old 11-01-08, 04:25 AM   #14
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Quote:
Originally Posted by Hitman
BTW this all reminds me that I did an improved version of the wiz-wheel some time ago but I never uploaded it since I lacked the time to do again a tutorial/manual I hope that I will be able to do it somewhen

Most beautiful this one!!
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Old 11-01-08, 06:10 AM   #15
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Quote:
when you print out that AOB wheel.. what do you use to make the transparent thingies?
I used ordinary transparency sheets for projectors (Transparent plastic sheets designed for normal home printers. You should be able to find them in any stationer's) and then I took it to laminate in hard plastic. The result is very, very good. Hard enough to be solid, but soft enough to be cut well with sharp scissors.
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