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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Aug 2007
Location: Urk
Posts: 214
Downloads: 44
Uploads: 0
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Post here the mods you use and why you use them!
Hello great guys lets dedicate this threat to MOD usage and why.
My mods: Trigger Maru (overhauled) for vs 1.5 Because i like Realism....................
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#2 |
Stowaway
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i prefer to play stock with a few mods i made myself that fix some things i thought needed fixing.
i have a few non-realism mods for if you want lots of action and more firepower? (the link is in my sig) the mods sticky has lost its OP so it is not kept up to date, Neal last updated it in March but i dont think he had all the mods links to post them so the list isnt very big. im sure eventually someone will volunteer to take over the thread or start a new and updated available mods list thread. it still has most of the mods there if you look through the posts. if you read through this thread it answers every question you have many times over. we all get lazy at times and dont like to read endless posts so use the search feature. on a side note: while i can understand your enthusiasm for the game i must say that you seem to not understand or intentionally ignore the advice you are given on posting. you continue to post questions on TMO yet have not made one single post inside the TMO sticky thread. is there some reason you DONT want help from TMO users? the general forum is for everything that does not fall into the stickies and this helps to keep things better organized so it is easier to find and get answers to questions and not to overwhelm general requests for help by being buried under sticky mod questions. please show the members here the respect of following the posting "guidelines" so we are better able to help you AND everyone else. Neal is very busy and should not have to take the time to PM you and tell you to follow common sense posting guidelines. |
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I will not.
You ain't JINXing Me. ![]() |
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#4 |
Engineer
![]() Join Date: Aug 2007
Location: Urk
Posts: 214
Downloads: 44
Uploads: 0
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correct about complaints
guys you all are correct about complaining about my postings
Itt is a littlw overreaction because i was really astonished freaking out getting crazy about the GREATNESS of TMO SORRY ![]()
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#5 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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I run three seperate installs thanks to MultiSH4.
1. TMO1.5.2 with RSRDC plus its corresponding patch. I like the blend of realism and good gaming. RSRDC adds the realistic traffic and composition down the years as the Pacific War evolves. What can you say about Ducimus great work! Astonishing comes to mind. 2. RFB 1.5 with RSRDC plus its patch. I BETA test a lot with this install. RFB is evolving into a really hard core animal. The subs are as fragile as the real ones so if you get stupid you are either going to the bottom or going back home for a demotion. Lots of realism and more on the way. 3. Operation Monsun and Drum Beat, Lurkers work is just fantastic in this mod. Impressive and immersive. A great addition and I have parked SH3, well maybe forever. Great work with the messages the mission and the theater; Indian Ocean and the East Coast. So go visit Coney Island and get a Coney Dog. I keep all my installs very small, I do not want files being overwritten. Especially, sensors, sim, sub files etc.... For environmentals I have run Krillers PE3 and W_Clears EE4.6, both are great. But currently I only run PE3 underneath my OM install, in other words OM overwrites stuff in PE3. Thats all! Great work guys! Thank you!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#6 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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#7 |
Lucky Jack
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To many to post, about 40 I think.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#8 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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I appreciate the historical realism in TMO and RSRD. I find the challenge to be in not only sinking ships but finding the bloody things in the first place, LOL
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#9 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
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Forgot to mention. I also use SH4 Speech which, IMHO, really adds to the immersion. I think it's great to say "Take her down" into the microphone and the crew responds or I say "come right 20 degrees" and I'll get the response "new course xxx degrees". Very cool.
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#10 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I've always been temped to try that on SH-3 &SH-4' But my dog barks and my wife yells at me. So no dice.:p |
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#11 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Using ROW PE to justify spending way to much money on a vid.card. And I like the enhaned visuals ofcourse. IMO it ads to immersion as well; if you're standing on the bridge, looking out over the ocean, a not so convincing scenery would break that.
Using NSM for much improved ship sinking mechanics. RPG's should use hitpoint system, not a sim. Playing 1.4, see no reason yet for addon. Once all mods move to 1.5 only, I guess I'll have to.
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Contritium praecedit superbia. |
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#12 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Aside from Environmental Effects mod, I mainly use mods I've customized myself.
There are really only a handull of issues where I felt a mod would help me to enjoy the game more(free camera movement, etc), so I don't really need a huge mod or 2 that changes a whole bunch of stuff. Historical accuracy is great and all, but I slept through most of my history classes in school, so how would I ever know the difference? And, I just gotta say this, I just do not care which way the darn prop spins! :rotfl:
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#13 |
Engineer
![]() Join Date: Aug 2007
Location: Urk
Posts: 214
Downloads: 44
Uploads: 0
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thanks guys for your good and open postings
i use TMO vs 1.5 and RSRDC
keep up the postings i am still looking for the even BETTER gaming experience but if i may rate this one: 88/100 i am looking for: more detailed radiomessages (more messages from other us ships and subs and catched messages from Japanese ships like in GWX 2.1) more ships even better eyecandy (is it possible?) more cloudsvariation more and better harbourtraffic (big ports where in wartime FULL of all types of ships) did the japanese use hunter killer groups like the allies agains the german subs if it is yes PUT THEM IN GUYS and last but not least AI SUBS BOTH US AND JAPANESE!
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#14 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#15 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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whats the name of that mod¿ does it run under TMO/RSRD or UBM/w op monsun¿ (I have 3-4 versions of sh4) plus sh3 w/GWX 2.1
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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