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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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you pull into port for refitting and rearming but all you get is minor repairs, fuel, and ammo.
i realize ship repairs take time but if i come into port needing serious repair i wont turn around and go back out on patrol when a bird taking a dump on me will sink me lol. if my ship is no longer seaworthy then i should be able to make the repairs if i spend enough time in port but no repairs are even attempted, why? is there a way to reset the hull damage when you refit? |
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#2 |
Seaman
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If you have major damage you really just have to bite the bullet and end the patrol. In reality if you were forced into port for repairs for any significant period of time the intelligence your orders were generated from would likely be defunct anyway and your presence elsewhere may well be more useful anyhow.
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#3 |
Commander
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In RL, if a boat suffered significant damage ( of any kind ) the only decision facing the commander was which friendly port to head for, or which did he stand the best chance of reaching. Sometimes it had to be the closest, but that port may not have had the necessary facilities and skilled workforce to effect anything but basic "patching" repairs. These would hopefully get the boat back to its home port, or another which was geared up for repairing submarines. If it did make it to such a base, the patrol ended, the crew went on leave and the boat went in for extensive repairs and a full re-fit. This could take months - certainly weeks.
If the port the boat limped into couldn't even effect repairs sufficient to get it to a submarine base the crew would be shipped to their home port and their boat would probably be scavenged for parts and scrapped. Whatever, once a boat incurred significant damage the patrol was over. Even after successful patrols when boats came back unscathed, they went in for a full re-fit before going out on patrol again. Hence the often long gaps between patrols. |
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#4 | |
Stowaway
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as you said they often went in for a "full refit" and i would like to see that represented in the game by restoring the hull and showing a long time gap from your last patrol. this way you miss out on some of the action but are able to rejoin the war in a realistic timeframe after restoring battle damage. it just seems the game is lacking when you are forced to quit and end your campain due to damage or to commit suicide by going out in a death trap with 80% hull integrity gone. |
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#5 | |
Eternal Patrol
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Most captains returned to port when even one system, such as a periscope, was damaged beyond repair at sea, and when the patrol was over (usually six-to-ten weeks) it was over. They came home and spent a month getting the boat and themselves back into shape. And the campaign doesn't end with your patrol, it just gets put on hold for a few weeks.
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#6 | |||
Stowaway
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but i cant believe hull plates above the waterline were never welded over, resealed, or reinforced? also i may be using the wrong terminology because what i am calling a "full refit" is, in my opinion, just a repair of all repairable systems that can be fixed, im not talking about doing a complete rebuild and retrofitting of newer systems. Quote:
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all im looking for is to have the game end the campaign due to hull damage or transfer your crew to another boat if your boat is beyond a set point of damage that it was too unsafe to return to sea. also, isnt it reasonable that while you are in port in some cases damaged bulkheads can be braced or reinforced to gain back at least 5% of hull integrity? Last edited by Webster; 05-05-08 at 03:07 PM. |
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#7 |
Lucky Jack
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I use these until I get back to port.
![]() ![]() If the hull is damaged badly, time to head home.
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#8 | |
Medic
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If you don't like having to call it quits because your boat is damaged than turn on the "invincible boat" option. Unlike many other players I have no issues with people who just want to go out and sink everything they see without fearing the reprocussions. You paid for the game, play it however you want. ![]()
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#9 | |
Eternal Patrol
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Does anyone else have any insight on this? I would have thought it would be like SH3, except for the 'Refit' part.
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#10 | |
Admiral
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#11 |
Lucky Jack
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@SS
When you refit you get everything repaired to 100% and perhaps a new gizzmo to use on the sub. If you go to a subtender, you will get fuel and torps. No repairs are done. I'm not sure if that is what the OP was getting at but this is how the game plays out damage.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 | |
Admiral
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#13 | ||
Eternal Patrol
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#14 | |
Admiral
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#15 | ||
Eternal Patrol
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