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#1 |
Swabbie
![]() Join Date: Apr 2008
Location: Germany/Niedersachsen/Emden
Posts: 14
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hi, kaleuns!
i searched the forum for a proper topic but i couldn't find it so decided to post this issue here. for me both sounds amb_wind1 and amb_oceanskyline keep on playing even if i'm submerged and/or in an internal view. for example if i'm submerged and watching my sub from the outside (with the cam under water, too) i can hear a mixture of amb_wind1, amb_oceanskyline, amb_underwater. i should just hear amb_underwater, shouldn't i? i think that shouldn't happen if everything works fine with my installation. its a nerv wrecking thing hearing those sounds all the time, especially when using the hydrophone. is there a way to fix that, m8s? ![]() thanks in advance Xeno |
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#2 | |
Lucky Jack
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http://www.subsim.com/radioroom/show...739#post844739 |
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#3 |
Subsim Aviator
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this is something that SH3 users screw themselves into...
when switching from conning tower or any outside view, to any map or inside view make sure you do so at 1X time compression. the easiest fix i have found is to... 1. surface at least 50 KM from any shore, port or known surface or air units. 2. Save the game 3. exit SH3 4. start SH3 and load your savegame the sounds should be normalized. good luck hope this works
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#4 | |
Swabbie
![]() Join Date: Apr 2008
Location: Germany/Niedersachsen/Emden
Posts: 14
Downloads: 0
Uploads: 0
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#5 | ||
Swabbie
![]() Join Date: Apr 2008
Location: Germany/Niedersachsen/Emden
Posts: 14
Downloads: 0
Uploads: 0
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![]() works for me here ![]() special thanks!! Xeno |
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#6 |
Subsim Aviator
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no problem, glad your in order again. just remember to prevent further issues of this sort... avoid changing views with time compression above 1X
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#7 |
Eternal Patrol
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Okay, here's a twist on that: sometimes I get wind and seagull sounds in the control room...when the game starts! I say sometimes, because it's only once in a while; and I'm talking about at the very start of a new patrol, because I haven't done any playing, just testing.
Go figure. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#9 | |
Swabbie
![]() Join Date: Apr 2008
Location: Germany/Niedersachsen/Emden
Posts: 14
Downloads: 0
Uploads: 0
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but as far as i know this effect is considered in shIII. if somehow it doesn't behave that way permanently (cause and effect relation), there's obviously something wrong. |
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#10 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
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Oh.. and Welcome Aboard Herr Kaluen!!!
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#11 | |
Eternal Patrol
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Thanks! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Navy Seal
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I know the sim doesn't show the hatch open while in port but, I figured most commanders would have it open while at the dock to allow easy access, and fresh air inside.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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