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Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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The CO2 Level inside my Sargo Class Submarine reaches the critical level after about 7 hours of being submerged. This is a big change new to the add on, and changes operational effectiveness in nearly every aspect.
The "critical level" in the game is 10 percent and is reached after less than 8 hours submerged time. This is not realistic at all. I have read here of people not being able to "vent" after surfacing, that would be a seperate issue that I have not encountered. My Co2 level drops immediately upon surfacing every time. The issue I have is with rate of CO2 increase, Has anybody else come across thiis issue of rapid Co2 level increases since installing the u-boat add on? A reference that I located states that CO2 levels should not reach critical in less than 17 hours and that is without use of any purification method at all. If extended time submerged is expected then standard purification procedures should be used from the onset in order to extend the time before Co2 does reach critical past the 17 hours that is typical with no purification at all. Does anybody know where I can make an adjustment in the game files to modify the time it takes to reach this "critical level" or has somebody already resolved the issue. I searched but could not find it if so. A reference that I located, "The Silent Service in World War II: The Fleet Type Submarine" states in part that: ![]() ... ventilation should not be required in less than 17 hours ... Link: Ventilation Systems: Fleet Class Sub WWII - Co2 Limits
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