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Old 01-11-08, 02:32 AM   #1
Philipp_Thomsen
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Default MOD - Thomsen's No Instant Death Screen Plus Effects V1.1

Hi there!

This is the new version of this mod (see previous = http://www.subsim.com/radioroom/showthread.php?t=128593)

The new version is a more complex version.

1) The nem system was tested against heavy fire surfaced, although you shouldnt be doing this, it will always be suicide. With the version 1.0, if you received heavy gun fire while surfaced, you would go pretty long without losing equipment, now its more real and after some shells you'll be really worried about water all around, loss of fuel and battery, loss of motors and engines and crew loss. But I should say that the real purpose of this mod is to better simulate being depth charged.

2) Now if you receive a shell hit in the conning tower while surfaced, you'll be able to see your watch crew flying into the sea.

3) Now if you receive a shell hit in the deckgun or flak gun, they could catch on fire and eventually they can be destroyed in a small explosion.

4) All the external parts of the uboat, like rudder, propeller, diving planes and stuff are able to be destroyed by gunfire/depth charges.

5) The flooding times due to shell hit have being increased... I mean decreased... I mean... you will get... damn this is tricky... well, the water will get in faster... so I guess the flooding times have being decreased! :rotflshell hit causes punctures in the pressure hull, which allowes water to get in faster. Depth charges shakes the uboat, which makes some tubes inside the uboat break and let water flow out, but a lot less than shell hit.

6) Both periscopes now can be destroyed, which means you wont have any access to it.

7) Now the hull can be crushed a lot faster, so you wont be able to go past the 400 meters even if you try. (except in VIIC/42 and XXI, of course)

8) Now the damaged fuel tank will leave an oil trail and that oil trail can catch on fire if the uboat is hit by an explosive shell near the floating oil.

I spent all night trying and trying and experimenting and testing, but there are certain things I couldnt figure out yet. One thing is related to another and sometimes its impossible to make it all right.

I tryed to include an event for a very small chance of a shell to cut the hull into the torpedo room and detonate a warhead causing an explosion, but in result the entire uboat was blasted to smitherinies. Actually is was quite funny... there were hundreds pieces of metal flying and the uboat disapeared, but you could still access all the internal parts of the uboat, just couldnt move or dive, and the stupid DD kept on firing in the empty sea trying to hit what was my boat. :rotfl:

I want you all to know that its complicated to mod on thing without ruining another in this area that I am trying. So of course you will find lots of flaws, but instead of cursing me and uninstalling the mod, reply to this thread reporting me what went wrong and in case of a death screen, report the reason that it showed, like "uboat destroyed by pressure". There are hundreds of triggers for that death screen and I still didnt figure out all of them.

So keep testing and trying, and keep up the feedback, kaleuns!

This is the link for the mod, its JSGME ready and GWX 2.0 compatible.
http://rapidshare.com/files/82890128/Thomsen_s_No_Instant_DeathScreen_Mod___effects_V1. 1.rar.html
If you have trouble downloading this, PM me and I'll send you the file via email.
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Old 01-11-08, 11:29 AM   #2
xristoskaiti
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you will make compatible with nygm?
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Old 01-11-08, 01:28 PM   #3
Abd_von_Mumit
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Oh man, this thread is a joke, is it?

How come you did such a marvellous mod and you got almost no replies? I download it and will try it today for sure (I mean I'm NOT going to get sunk... I'll just install it and see what happens ).

Thank you for the big work.

EDIT: Inventing a more catchy name for the mod could bring more interest I suppose, like "Die and watch mod" or something like this.
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Old 01-11-08, 02:48 PM   #4
Wildhawke11
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I think Philipp is a super star for doing this. It has been asked many times in the past if it could be done.
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Old 01-11-08, 02:52 PM   #5
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Quote:
Originally Posted by Abd_von_Mumit
Oh man, this thread is a joke, is it?

How come you did such a marvellous mod and you got almost no replies? I download it and will try it today for sure (I mean I'm NOT going to get sunk... I'll just install it and see what happens ).

Thank you for the big work.

EDIT: Inventing a more catchy name for the mod could bring more interest I suppose, like "Die and watch mod" or something like this.
I think everybody is testing it
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Old 01-11-08, 03:06 PM   #6
Wildhawke11
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Just one question please although it could be a little late.
Was there a need to back up any files before using it?
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Old 01-11-08, 04:18 PM   #7
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Downloading

i can´t test it now but tomorrow i wu¡ill have time in my weekend for testing.

The ideal trigger for a subsim is show the screen when all crew is death, (in red):hmm:
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Old 01-11-08, 05:06 PM   #8
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Quote:
Originally Posted by Wildhawke11
Just one question please although it could be a little late.
Was there a need to back up any files before using it?
If you are using JSGME to enable my mod, then there's no need to backup files.

Otherwise, yes.
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Old 01-11-08, 05:20 PM   #9
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Quote:
Originally Posted by xristoskaiti
you will make compatible with nygm?
There's a good chance that this mod is already compatible with nygm, why dont you give it a try?

PM me with the results...
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Old 01-11-08, 06:45 PM   #10
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P_T there is a big difference between "compatibility" and "working"

It could well "work" with NYGM but since you made it based on GWX files modified files it will not be "compatible" with NYGM.

You have changed the Zones.cfg and the individual zone templates and sim files for each sub. NYGM will be using a different set up to GWX. This could break features in NYGM no matter how small.

Sorry, but there are no shortcuts here. For this to be truly "compatible" you will have to make it again using NYGM modded files.

Not wanting to pee on your fire, just sharing a little that I have learned from some of the GWX Devs and Technomages.
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Old 01-11-08, 07:05 PM   #11
The Munster
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To reinforce what Pen is stating here, you can't just put something 'out there' and say should be fine with X,Y or Z but let me know if it isn't.
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Old 01-11-08, 07:53 PM   #12
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Quote:
Originally Posted by Abd_von_Mumit
Inventing a more catchy name for the mod could bring more interest I suppose, like "Die and watch mod" or something like this.
How about "Die Hard"

Or "Die Harder"
:rotfl:
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Old 01-11-08, 09:31 PM   #13
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Abd_von_Mumit
Inventing a more catchy name for the mod could bring more interest I suppose, like "Die and watch mod" or something like this.
How about "Die Hard"

Or "Die Harder"
:rotfl:
I was thinking "Sub Dark: bigger, longer and uncut", but I think that's been used somewhere before.:hmm:
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Old 01-12-08, 12:33 AM   #14
Philipp_Thomsen
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Quote:
Originally Posted by Penelope_Grey
P_T there is a big difference between "compatibility" and "working"

It could well "work" with NYGM but since you made it based on GWX files modified files it will not be "compatible" with NYGM.

You have changed the Zones.cfg and the individual zone templates and sim files for each sub. NYGM will be using a different set up to GWX. This could break features in NYGM no matter how small.

Sorry, but there are no shortcuts here. For this to be truly "compatible" you will have to make it again using NYGM modded files.

Not wanting to pee on your fire, just sharing a little that I have learned from some of the GWX Devs and Technomages.

Im fully aware of this, I knew I'd have to download and install nygm and mod from there, but I just would like him to do that and report me what happened and... oh... whatta hell... I'll tell the truth, I was at the moment feeling very lazy and had absolutelly no desire of doing another instalation based on nygm mod. :rotfl:

However, Im feeling a little more energized now, so if you guys can make a petition with about 10 users or more, I'll sure be glad to do this compatible with nygm mod.
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Old 01-12-08, 01:43 AM   #15
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Cool . Keep up the good work!

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