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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2005
Location: Seattle, WA
Posts: 6
Downloads: 10
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Has anyone had a session with SHIV where they attack a convoy then have to make a narrow escape against aggressive escorts? It seems too easy: I submerge, attack, I hear a few pings and then they quit. I think I've been depth charged twice--all missed.
This game lacks drama... Robert
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\"There are those who bring joy wherever they go. Then there are those who bring joy whenever they go.\" -Oscar Wilde |
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#2 |
中国水兵
![]() Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
Uploads: 1
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I've attacked convoys firing 4 torps forward, turning 180 degrees to line up my stern tubes at ahead full (periscope depth), popped off the last two torps, then motored it out of there without going deep. Escorts just sat still. Once even passed within a hundred meters (by accident) in front of a destroyer, with no reaction.
There are mods out that will really alleviate this behavior however. I know Trigger Maru vamps up the enemy's aggressiveness, and probably RFB does as well. |
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#3 |
Rear Admiral
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>>This game lacks drama...
It used to. |
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#4 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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The unmodded game lacks Drama. Run a mod like TMO and the escorts will kick your ass if you're not careful.
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#5 |
Navy Seal
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Just try it with TMO. You won't GET TO a convoy guarded by four or more escorts, especially the hated subchasers. If you're not a fancy dancer, they'll be the hunters, you the trophy on their wall. As a refugee from GWX I can tell you that TMO escorts are not trivial.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 | |
Planesman
![]() Join Date: Mar 2007
Location: Colorado, USA
Posts: 180
Downloads: 118
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"I'd say he was a sadistic, sodomistic necrophile, but that would be beating a dead horse." - Woody Allen ![]() |
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#7 |
Mate
![]() Join Date: Mar 2008
Location: Canada
Posts: 56
Downloads: 0
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Agreed TMO is the way to go for escorts that are nasty. I found a convoy with a DD and a Sweeper as the only two escorts, needless to say I figured it would be like shooting fish in a barrell Well 9 real time hours later, I have finally managed to escape the depthcharging and am on a slow and steady course out of dodge. They are relentless and somehow manage to locate you even below the thermal layer while running silent at 1 knot
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#8 |
Rear Admiral
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>>They are relentless and somehow manage to locate you even below the thermal layer while running silent at 1 knot
>> Thermal layer in SH4 is not a magical barrier through which no sonar may pass. The thermal layer only reduces the strength of the signal the AI is recieving. I guess you could say it sort functions like a muffler, or a silencer for a gun. |
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#9 |
Navy Seal
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And neither is the water's surface
...a magical barrier through which no light passes, in TMO. Ducimus' evil airplanes will hunt you out, spotting you at periscope depth, sometimes far below periscope depth just to keep you awake. Once they spot you they will bomb you and then call all their many friends to drop presents to you also.
You will be begging for boredom. ![]() War is hell. You are lunch. Fear returns to the Silent Hunter series.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#10 | |
Mate
![]() Join Date: Mar 2008
Location: Canada
Posts: 56
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#11 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
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Just curious - Is the escort AI any better in SH4 than SH3?
It seems that for SH3 challenge can be increased by tweaking sensors sensitivity and object noise, but object behavior is a hard coded given. The range of AI behavior by AI escorts individually and collectively is rather limited when compared to such classic titles as AOD and SHCE. One of the nicest features of SC/DW by Sonalysts was the use of "doctrine files" which is interpreted programming language that describes AI object behavior. The SCXIIc mod for SC practically trippled the number of lines logic defined for surface ships, AI subs, and torps. For example, in the stock SC game, AI subs would evade an inbound torp (smart weapon) by simply trying to outrun it. This on the whole tended not to be very effective. SCXIIc AI sub extend away from an inbound fish diagonally; placing emphasis on getting out of the seeker's detection cone. Totally, changes how the game plays. Just one example of how powerful such a design of AI is for those who want to mod.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#12 | |
Medic
![]() Join Date: Apr 2007
Location: Rockford, IL
Posts: 166
Downloads: 5
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Deuce, Why don't you introduce Mr. Murphy to the old boy..... Chuck |
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#13 |
Bilge Rat
![]() Join Date: Sep 2007
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On my second mission, found a convoy of 2 light destroyers and one t3 tanker. Got the tanker with 2 (g1?) @ 32ft, and after that, the escorts slowed to a stop. Easy target @ 2000.
my realism is only 58% Could that be it? |
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#14 |
Swabbie
![]() Join Date: Sep 2005
Location: Seattle, WA
Posts: 6
Downloads: 10
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What's the TMO mod exactly and where can I download it?
Thanks for your advice Gentleman. ;-) Robert
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\"There are those who bring joy wherever they go. Then there are those who bring joy whenever they go.\" -Oscar Wilde |
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#15 |
Frogman
![]() Join Date: Jan 2006
Posts: 300
Downloads: 353
Uploads: 13
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Look in the SH4 Mods Forum.
Trigger Maru Overhaul (TMO) Link: http://www.subsim.com/radioroom/showthread.php?t=132330 Run Silent Run Deep (RSRDC) Link: http://www.subsim.com/radioroom/showthread.php?t=123467 Hope this helps!!
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Jim ![]() |
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