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#1 |
Engineer
![]() Join Date: Oct 2005
Posts: 209
Downloads: 2
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Got back to port, finishing my 2nd mission in a Walther boat and one of the torps they let you have is a TVII Steinbarsch - a H2O2 driven torp capable of 8k tange at 44 kts.
Could be good for surprising a convoy or an anchored ship in a harbour ![]() |
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#2 |
中国水兵
![]() Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
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The steam torpedos you get in the beginning do 45kts to 5000m on the fast setting. The nice thing about the Walther torpedos is they leave no bubble trail.
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#3 |
Frogman
![]() Join Date: Jan 2008
Location: Spain
Posts: 289
Downloads: 9
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The Steam torpedoes should be only used in that specific situations:
- On the night. - To attack a DD or warship aproaching to us quickly. Attacking a convoy with that type of torpedo can result in dead (if the convoy are defending itself with DD's or corvettes). If you can, only attack a convoy, first with the "slow" torpedoes, then use the "fasts".
__________________
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#4 |
Engineer
![]() Join Date: Oct 2005
Posts: 209
Downloads: 2
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....but theoretically (and I didn't know the H2O2 torps left no wake - maybe I'll just start using them exclusively if I have enough renown)....would these be NOISIER incoming?
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#5 | |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
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#6 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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the game AI does not hear torpedoes anyway. It can only detect the wake.
But T1 is fast. Even if they detect them, they have no chance to evade. |
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