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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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This is the first part of the mod. This part includes 7 new aircrafts, new weapons, such as 3-inch and 5-inch (HVAR) rockets, and new 57-mm, 0.5- and 0.3-inch guns. However, the emphasis of the mod is not on new models of planes but on an improvement of their behavior and making air-attacks on U-boats more dangerous because historically significant part of U-boats were lost to an aircraft. NYGM team did a good job on that but not to the extent I would like it to have.
The important feature of this Air-attacks mod is that even when there is no bomb ordnance carried or the aircraft has run out of bombs, it will still make an attack run on the U-boat and strafe in most cases and then will return and attack/strafe again and again and again ... AIRCRAFTS Included are new models of Mosquito (model by Bruno "brunosk" Escaravage, Coastal Command texture by Brian Hill/RobH. I had to reduce the model polycount down to about 4000 in accord with recommendations by SH3 Devs. Finally figured out why I could not make "proper" glass for the cockpit of this plane. If I followed the Devs recommendations accurately, the problem would never be encounted.) Mosquito Tsetse with 57-mm gun (texture by Morten) British Beaufighter (the model is from AvHistory 1% project, Coastal Command texture by C.Muir. I had to reduce the model polycount down to about 4000 and do some small adjustments in UV mapping) Australian Beaufighter (texture by C.Muir) Wildcat (model by Mauro Giacomazzi, texture from a download by Bob Chicilo. I re-did UV-mapping of the model to use the above texture) Martlet (texture by Bub) Hurricane MkIC (model by Mauro Giacomazzi. I did small adjustments in UV-mapping). Planes come with specific/characteristic engine sounds and carry historically-correct armament. Distribution of the bomb ordnace and respective nodes had to be differently adjusted for each plane to make them return and attack again. ROCKETS Possiblity to have rocket weaponary is added to the game. 3-inch rocket ordnance become available to British planes in late 1942. They start to carry rocket racks under the wings. The rockets have the proper characteristics and When fired can be seen flying in 3D (if you are fast enough). Wildcats start to use 5-inch HVARs in the end of 1943. GUNS New guns are added to the game, such as 57mm cannon (for Mosquito Tsetse), 0.5" and 0.3" machine guns. All the aircraft guns have a historically correct amount of ammunition. For fixed guns (the ones which are not in turrets) the same trick is used as in the NYGM mod to make aircrafts strafe more often. Although, I started to use such a trick long ago, I now use angle values as in the NYGM mod because found them best suitable for the purpose. Therefore, Der Teddy Bar and the NYGM team should get credits for that. However, the difference in my mod is that the guns will, whenever appropriate, fire simultaneously (say, all the four 20mm cannons fixed in Hurricane wings will fire altogether whenever the pilot decides to strafe) which how it was in RL. I actually like how Wildcat uses its guns. During the war, pilots prefer to use only four out of six guns and save the ammunition of two outermost guns just in case due to relatively low total amount of rounds. And in the game, Wildcat mostly fires four guns throughout the strafe run, only briefly employing outermost guns in the end of the attack. 20mm shells were somewhat strengthen specifically for aircraft's 20mm guns to emphasize the danger of strafe attacks. The shell damage properties are set nearly the same as used in the NYGM mod so that credits should go to Der Teddy Bar and the NYGM team. Download is available on my site. A few screenshots below Hurricane Mk1C carrying rockets in racks under wings ![]() Coastal Command Beaufighter with visible rocket racks mounted under the wings ![]() Australian Beaufighter ![]() Coastal Command Mosquito ![]() Mosquito_Tsetse with 6pdr cannon and two 0.3" guns above it in the nose ![]() Wildcat carrying HVARs under wings ![]() Martlet ![]() Rocket attack by Beaufighter ![]() Rockets are coming ![]() |
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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was just at your site but did not see a down load link:hmm:
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#3 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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OUCH!!! That last photo makes my skin crawl.....
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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looks really good! skins look amazing like they could be used in IL2
![]() My great uncle recieved an air medal in ww2 after his crew destroyed a u-boat with a B-17 bomber. I didn't know B-17's could line up in time to attack a uboat considering their size and the height at which they travel. But, his crew spotted one on the way to target radioed it in and they were allowed to break off from the rest of the formation to attack it. |
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#5 |
Lucky Jack
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Wow! Great job there Serg! As usual!
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#6 |
Ace of the deep .
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Best mod yet,thanks.
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#7 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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Great work.
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#8 |
Rear Admiral
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![]() ![]() (but great work though, )
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#9 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Awesome work as usual, Serg. I've been waiting for this one.
I smell MTBs armed with rockets coming my way in the near future ![]() Edit: Did you forget the /Roster files in your release, or are we meant to add those ourselves?
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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WOW
![]() Cool stuff Serg Now wheres the second part :rotfl: Only joking mate Great stuff |
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#11 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Awesome, truly awesome.
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#12 |
Watch
![]() Join Date: Aug 2006
Posts: 26
Downloads: 0
Uploads: 0
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I feel silly as I not find it on your web page. Does it work with TW?
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#13 |
Ace of the deep .
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Ok , i made up a roster folder and put the mod in with JSGME but i get a ctd . Any ideas .
MY BAD , works fine with JSGME Last edited by THE_MASK; 11-12-06 at 08:04 PM. |
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#15 | |
Pacific Aces Dev Team
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![]() Quote:
EDIT: Roster files are part of the download now. Last edited by sergbuto; 11-12-06 at 07:43 PM. |
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