SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-14-08, 07:45 PM   #1
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default [TEC] Sonar / Hydrophones fail to detect Merchants at slow speed

Sonar / Hydrophones fail to detect Merchants at slow speed

All testing was conducted on a “stock” 1.4 system
  • If the merchant is traveling at 4kts or less the sonar will not detect the ship
  • If the merchant is traveling at 5 or 6 kts, AI Sonar operator will detect and track the ship. However if you man the sonar station yourself and turn the sonar to the ship’s bearing you will “not” hear the sonar contact the AI Sonar operator is reporting
  • If the merchant is traveling at 7 kts or greater the AI Sonar operator will detect the ship and you will be able to hear it at the sonar station when you turn to the sonar to the ship’s bearing.
lurker_hlb3 is offline   Reply With Quote
Old 02-14-08, 07:56 PM   #2
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

This has to do with the RPM the ship is putting out. By default a ship will not be picked up below 25% of its maximum RPM output.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 02-14-08, 08:12 PM   #3
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
Damn,I had noticed this but thought sonar was broken

Goofy ! the ship is still making way/sound should be detectable
donut is offline   Reply With Quote
Old 02-14-08, 11:11 PM   #4
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

Well, maybe machinery and crew sounds, but below 25% of maximum RPM the prop shouldn't really be cavitating and thus you would not hear prop noise (not much anyways).
Capt Jack Harkness is offline   Reply With Quote
Old 02-14-08, 11:46 PM   #5
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
Harkmess

Sonar will give you a bearing green lite on a sunken ship, this should be the same for slow ships making way. They are not below a thermal .
donut is offline   Reply With Quote
Old 02-15-08, 06:26 AM   #6
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by lurker_hlb3
Sonar / Hydrophones fail to detect Merchants at slow speed

All testing was conducted on a “stock” 1.4 system
  • If the merchant is traveling at 4kts or less the sonar will not detect the ship
  • If the merchant is traveling at 5 or 6 kts, AI Sonar operator will detect and track the ship. However if you man the sonar station yourself and turn the sonar to the ship’s bearing you will “not” hear the sonar contact the AI Sonar operator is reporting
  • If the merchant is traveling at 7 kts or greater the AI Sonar operator will detect the ship and you will be able to hear it at the sonar station when you turn to the sonar to the ship’s bearing.
Aha! So that's why we couldn't hear certain types of ships on the hydrophone! It's been driving me nuts!
I wonder what effect tampering with either "Hydrophone speed factor" or "Hydrophone noise factor" in Sensors.cfg will have on that. :hmm:
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:06 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.