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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2005
Location: Seattle, WA
Posts: 8
Downloads: 0
Uploads: 0
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Here's a new tiny sim that is hopefully to the beta test stage:
http://sub-log.com/games/buoyancy It's a simple 2D Flash game that models the three ballast tanks of the USS Holland. Probably about a minute of gameplay at the moment. ;-) I'd appreciate any comments and ideas! thanks- Paul http://www.sub-log.com |
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#2 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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Fun little game . Will volts eventually matter? How?
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#3 |
Swabbie
![]() Join Date: Aug 2005
Location: Seattle, WA
Posts: 8
Downloads: 0
Uploads: 0
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Thanks for the comments. I don't know about the batteries. On one hand it is tempting to hookup the main motor but that would add a bunch of complexity in allowing the boat to move horizontally.
I'll probably just add some little fun tweaks to this one and then maybe build another version with background scrolling and main propulsion and all. Hopefully I can build an X-Boat game sometime to let you play out the attack on the Tirpitz. I was always interested in that story. thanks- Paul |
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#4 |
Commander
![]() Join Date: Sep 2001
Posts: 445
Downloads: 0
Uploads: 0
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looks great... this level of control as far as ballasting and deballasting the sub adds so much more than simply hitting the Dive key...
yep... it does get a bit more complex... horizontal motion as well and the deck angle, and how it affects the ultimate depth, as well... great start... i could see this turning into a decent lil sim ![]() or a decent big sim for that matter... --Mike |
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#5 |
Navy Seal
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Sweet.
I was able to hover with 70% aft 76% main 70% fore, and using no HP Air just the pumps. ![]() This is great! |
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#6 |
Navy Seal
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When you restart PSI is left at the same level as when you finished the previous game.
I like it though. |
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#7 |
Navy Seal
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Another problems (This is related to my "hovering") once you touch the bottom your score will not stop counting the next time you bottom the boat. Thats why I thought I was hovering.
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#8 |
Swabbie
![]() Join Date: Aug 2005
Location: Seattle, WA
Posts: 8
Downloads: 0
Uploads: 0
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Thanks for the kind comments and for finding two bugs today! I'm not properly resetting everything when you hit start.
Yeah, my hope was to make a tiny game that gave more of a feel for sinking and buoyancy than I saw with any existing sub sim. I realize my big problem with it now is that there's just not much gameplay here. But thanks for looking. Paul http://www.sub-log.com |
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#9 |
Engineer
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cool game
![]() it would be much better if the propeller would work too.
__________________
IMPERIAL U-FLOTILLA 1914-1918 ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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#10 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Canada
Posts: 695
Downloads: 1
Uploads: 0
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Top score 16097... But the score counter in the bottom corner needs at least one more digit.
And shouldn't triming affect your buoyancy, if you're pumping to sea? |
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#11 |
Swabbie
![]() Join Date: Aug 2005
Location: Seattle, WA
Posts: 8
Downloads: 0
Uploads: 0
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Hi Etienne, thanks for the note. I think the sim is hooked up to pump trim water into the main ballast tank so that it usually doesn't affect buoyancy. If main ballast is full then the trim tanks pump overboard. I just checked the piping diagram (some links below) and it looks like it's possible to pump the trim water a few different ways: between fore and aft trim tanks, straight overboard, and into main ballast. What do you think?
Holland website: http://www.geocities.com/gwmccue/ choose Holland VI Systems - Water The website has frames so here's the exact page: http://www.geocities.com/gwmccue/Sys...ast_Water.html But I haven't updated this Holland sim for a while, working recently on submarine wreck maps, but I'm thinking of using this little game as a base for an X-Craft midget sub game. It'd be great to add propulsion, a scrolling background of the Norwegian fjords, and then add in German patrol craft and some big targets to sink with saddle charges. :-) Lots of work though. Paul mail Paul at Sub-Log.com http://www.sub-log.com |
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#12 |
Bilge Rat
![]() Join Date: May 2005
Posts: 1
Downloads: 1
Uploads: 0
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I really like it! Any chance you can find the time to update it?
Anyone know of any other sub games where you have direct control like this? Chris |
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#13 |
Commodore
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![]() ![]() ![]() Went long time out of the window operated only with the instruments. But took me to long and i gaved up. But great little sim which shows how interesting operating can be when simulated properly. This confirms my own developement approach. |
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#14 |
Fleet Admiral
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this game is fun
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#15 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
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nice little game
![]() nice find |
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