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#1 |
Helmsman
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Location: Nevada
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Help with the Station Slide-out Buttons
Could someone tell me:
1. Can the order of the top-2-bottom station slide-out buttons be re-arranged from top to bottom? 2. what file i need to hack? 3. what i need to change and how? the order i want is; free view flak gun deck gun bridge attack periscope command room navigation map tdc radio & sonar crew mission objectives i'm running gwx2 with few options added, sh3 cdr, and sh3gen.
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USN 1963-1966 USS Estes AGC-12 USS Oriskany CVA-34 |
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#2 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
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I'm not a modder by any stretch of the imagination, but I would take a best guess at the following:
1) Yes, they can 2) menu_1024_768.ini in the "SH3\data\Menu folder" + Shortcuts.tga in the "SH3\data\Menu\Layout" folder 3) Although the image for the buttons appears in one TGA file (which you would need to edit in a graphics app to your desired order), the entries to change in menu_1024_768.ini appear to be this range (taken from the SH3 v1.4b file, as my default GWX file is rather modified by OLC's GUI and my own changes): Code:
[G3F I21] Name=Group shortcuts Type=1026;Menu group ItemID=0x3F020000 ParentID=0x3F000000 Pos=-1,761,56,474 Color=0xFFFFFFFF HorizSlide=-30 [G3F I22] Name=&Free camera Type=1032;Button ItemID=0x3F02000B ParentID=0x3F020000 Pos=1,-431,40,41 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/Shortcuts.tga Crop 0=0.0078125,0.841797,1,1 Mat 1=data/menu/gui/layout/Shortcuts.tga Crop 1=0.0078125,0.841797,1,1 Mat 2=data/menu/gui/layout/Shortcuts.tga Crop 2=0.0078125,0.841797,1,1 Mat 3=data/menu/gui/layout/Shortcuts.tga Crop 3=0.0078125,0.841797,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2720 [G3F I23] Name=&Cycle flak cameras Type=1032;Button ItemID=0x3F020006 ParentID=0x3F020000 Pos=1,-388,40,41 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/Shortcuts.tga Crop 0=0.0078125,0.421875,1,1 Mat 1=data/menu/gui/layout/Shortcuts.tga Crop 1=0.0078125,0.421875,1,1 Mat 2=data/menu/gui/layout/Shortcuts.tga Crop 2=0.0078125,0.421875,1,1 Mat 3=data/menu/gui/layout/Shortcuts.tga Crop 3=0.0078125,0.421875,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2715 [G3F I24] Name=&Deckgun camera Type=1032;Button ItemID=0x3F020005 ParentID=0x3F020000 Pos=1,-345,40,41 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/Shortcuts.tga Crop 0=0.0078125,0.337891,1,1 Mat 1=data/menu/gui/layout/Shortcuts.tga Crop 1=0.0078125,0.337891,1,1 Mat 2=data/menu/gui/layout/Shortcuts.tga Crop 2=0.0078125,0.337891,1,1 Mat 3=data/menu/gui/layout/Shortcuts.tga Crop 3=0.0078125,0.337891,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2714 [G3F I25] Name=&Radio room Type=1032;Button ItemID=0x3F020007 ParentID=0x3F020000 Pos=1,-302,40,41 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/Shortcuts.tga Crop 0=0.0078125,0.505859,1,1 Mat 1=data/menu/gui/layout/Shortcuts.tga Crop 1=0.0078125,0.505859,1,1 Mat 2=data/menu/gui/layout/Shortcuts.tga Crop 2=0.0078125,0.505859,1,1 Mat 3=data/menu/gui/layout/Shortcuts.tga Crop 3=0.0078125,0.505859,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2716 [G3F I26] Name=&Mission orders Type=1032;Button ItemID=0x3F02000A ParentID=0x3F020000 Pos=1,-259,40,41 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/Shortcuts.tga Crop 0=0.0078125,0.757813,1,1 Mat 1=data/menu/gui/layout/Shortcuts.tga Crop 1=0.0078125,0.757813,1,1 Mat 2=data/menu/gui/layout/Shortcuts.tga Crop 2=0.0078125,0.757813,1,1 Mat 3=data/menu/gui/layout/Shortcuts.tga Crop 3=0.0078125,0.757813,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2719 [G3F I27] Name=&Crew control Type=1032;Button ItemID=0x3F020008 ParentID=0x3F020000 Pos=1,-216,40,41 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/Shortcuts.tga Crop 0=0.0078125,0.589844,1,1 Mat 1=data/menu/gui/layout/Shortcuts.tga Crop 1=0.0078125,0.589844,1,1 Mat 2=data/menu/gui/layout/Shortcuts.tga Crop 2=0.0078125,0.589844,1,1 Mat 3=data/menu/gui/layout/Shortcuts.tga Crop 3=0.0078125,0.589844,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2717 [G3F I28] Name=&TDC Type=1032;Button ItemID=0x3F020009 ParentID=0x3F020000 Pos=1,-173,40,41 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/Shortcuts.tga Crop 0=0.0078125,0.673828,1,1 Mat 1=data/menu/gui/layout/Shortcuts.tga Crop 1=0.0078125,0.673828,1,1 Mat 2=data/menu/gui/layout/Shortcuts.tga Crop 2=0.0078125,0.673828,1,1 Mat 3=data/menu/gui/layout/Shortcuts.tga Crop 3=0.0078125,0.673828,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2718 [G3F I29] Name=&Navigation map Type=1032;Button ItemID=0x3F020002 ParentID=0x3F020000 Pos=1,-130,40,41 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/Shortcuts.tga Crop 0=0.0078125,0.0859375,1,1 Mat 1=data/menu/gui/layout/Shortcuts.tga Crop 1=0.0078125,0.0859375,1,1 Mat 2=data/menu/gui/layout/Shortcuts.tga Crop 2=0.0078125,0.0859375,1,1 Mat 3=data/menu/gui/layout/Shortcuts.tga Crop 3=0.0078125,0.0859375,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2711 [G3F I30] Name=&Bridge Type=1032;Button ItemID=0x3F020004 ParentID=0x3F020000 Pos=1,-87,40,41 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/Shortcuts.tga Crop 0=0.0078125,0.253906,1,1 Mat 1=data/menu/gui/layout/Shortcuts.tga Crop 1=0.0078125,0.253906,1,1 Mat 2=data/menu/gui/layout/Shortcuts.tga Crop 2=0.0078125,0.253906,1,1 Mat 3=data/menu/gui/layout/Shortcuts.tga Crop 3=0.0078125,0.253906,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2713 [G3F I31] Name=&Periscope Type=1032;Button ItemID=0x3F020003 ParentID=0x3F020000 Pos=1,-44,40,41 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/Shortcuts.tga Crop 0=0.0078125,0.169922,1,1 Mat 1=data/menu/gui/layout/Shortcuts.tga Crop 1=0.0078125,0.169922,1,1 Mat 2=data/menu/gui/layout/Shortcuts.tga Crop 2=0.0078125,0.169922,1,1 Mat 3=data/menu/gui/layout/Shortcuts.tga Crop 3=0.0078125,0.169922,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2712 [G3F I32] Name=&Command room Type=1032;Button ItemID=0x3F020001 ParentID=0x3F020000 Pos=1,-1,40,41 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/Shortcuts.tga Crop 0=0.0078125,0.00195313,1,1 Mat 1=data/menu/gui/layout/Shortcuts.tga Crop 1=0.0078125,0.00195313,1,1 Mat 2=data/menu/gui/layout/Shortcuts.tga Crop 2=0.0078125,0.00195313,1,1 Mat 3=data/menu/gui/layout/Shortcuts.tga Crop 3=0.0078125,0.00195313,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2710 [G3F I22] Name=&Free camera Type=1032;Button ItemID=0x3F02000B ParentID=0x3F020000 Pos=1,-431,40,41 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/Shortcuts.tga Crop 0=0.0078125,0.841797,1,1 Mat 1=data/menu/gui/layout/Shortcuts.tga Crop 1=0.0078125,0.841797,1,1 Mat 2=data/menu/gui/layout/Shortcuts.tga Crop 2=0.0078125,0.841797,1,1 Mat 3=data/menu/gui/layout/Shortcuts.tga Crop 3=0.0078125,0.841797,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2720 I'm not sure what you should change them to exactly, though ![]() However, with a little care it shouldn't be too hard. If you want the free cam at the top, enter the position information from the section describing what's currently at the top (Command Room I think). Take a little time noting all the positions for each station then change them as necessary, and edit the TGA file to match, and that should be all there is to it to the best of my understanding. This might not work, but it should be enough to get you started. Anybody with experience please jump in with further info if I am sending this poor fellow off in completely the wrong direction :rotfl: Good luck ![]() |
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#3 |
Helmsman
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Location: Nevada
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Turm,
Thanks for your reply and the info. i'll have a look in the above. "poor fellow"? how do you know my financial situation? ![]()
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USN 1963-1966 USS Estes AGC-12 USS Oriskany CVA-34 |
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#4 |
Helmsman
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Location: Nevada
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Turm,
your quite right regarding the "-" number in the pos line. the upper-most button is listed as "-1", the lower-most "-431". Changing the button positions is merely a matter of re- shuffling these position settings among the eleven buttons. thanks
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USN 1963-1966 USS Estes AGC-12 USS Oriskany CVA-34 |
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#5 | ||
Gunner
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Location: Germany
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![]() Quote:
Quote:
1) right, you can 2) menu.ini is right, but there is no need for touching the tga!! SH3 "cuts" the Shortcuts.tga into pieces and use them for the shortcutbar (with the Crop 1=0.0078125,0.841797,1,1) 3) just have to adjust the row Pos=1,-388,40,41 The blue value is the y-posotion on the screen. for details look at the link in my sig ........ |
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#6 |
Helmsman
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Location: Nevada
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latemail,
love your big dials shown at the following thread: http://www.subsim.com/radioroom/showthread.php?t=130470 you dont happen to have them for GWX, do you? thanks
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USN 1963-1966 USS Estes AGC-12 USS Oriskany CVA-34 |
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#7 | |
Gunner
![]() Join Date: May 2006
Location: Germany
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![]() Quote:
I just updated the thread: ready for Stock and OLC-GUI 1.1.4 ready for Stock and OLC-GUI 1.2.1 now working on the version for GWX2.0 .............
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![]() ______________________________________ finished OLC1.1.4/1.2.1-Sale-Kombimod for Stock (Thread) OLC1.2.1-Sale-Kombimod for GWX 2.0 (Thread) OLC1.2.3-Sale-Kombimod for GWX 2.0 (Thread) working on Modding-Tutorial for menu_1024_768.ini (Thread, presently only german) Last edited by latemail; 02-07-08 at 06:02 PM. |
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