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Old 02-03-08, 01:21 PM   #1
warlimont
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Join Date: Mar 2007
Location: Nevada
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Default GWX2-

Does anyone know of the following possible glitch between GWX2 and U-Boat 1.2 using jsgme:

my present jsgme with GWX2 is:
GWX-Captain America's officer icons
GWX-Enhanced Damage
GWX-No medals on crew
and
U Boat 1.2 Tools&Dials v 0.4

I love the slide out big dials.

but

I now notice there are dead areas on the nav map where the various tools wont work. in fact the various tool icons will revert to the pointer icon.

is this a known problem with the above setup?
or something I've done wrong.

thanks
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Old 02-03-08, 03:20 PM   #2
emaluzer
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Join Date: Oct 2007
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Default same problem

I experienced the same problem, I made it a little bit better by removing the strtactmap.tga from the uboat1.2. this seemed to reduce the dead spots but not remove them completely.
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Old 02-03-08, 03:36 PM   #3
warlimont
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Join Date: Mar 2007
Location: Nevada
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Default

Quote:
Originally Posted by emaluzer
I experienced the same problem, I made it a little bit better by removing the strtactmap.tga from the uboat1.2. this seemed to reduce the dead spots but not remove them completely.
thanks for the reply
i think we may be talking about 2 different mod sections.
i dont have the entire u boat 1.2 running through jsgme
just one of the u boat 1.2 optional mods
the one for dials&tools.
this mod doesnt have the tga you mention.

however it brings up 2 thoughts with me:
first the dial & tool wont work correctly without
the entire u boat mod.
and whether overwriting the uboat supplied 1024x768 file in the
config folder may change things.
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