SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-29-08, 09:49 AM   #1
undercovergeek
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Days in port w/o SH3 commander

hi, how do i determine how many days to stay in port without SH3 commander - just got back from first patrol on 19/9/39 and thinks it maybe unrealistic to go straight out again despite been undamaged

thanks
  Reply With Quote
Old 01-29-08, 09:57 AM   #2
Turm
Engineer
 
Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
Default

I think you will automatically jump about 25-30 days before starting your next patrol (don't remember the exact number), plus a day for each percent of hull damage. When you first get back to base it shows the date that you returned, but by the time you go out again it will advance. You don't manually need to edit anything for that to happen.

SH3 Commander simply randomises the number of days, or gives you the option to choose the number of days. I'm not sure how long Type II boats stayed in port between patrols, but since they were not at sea as long I'd expect it was probably a little less than for the Type VIIs.

If you don't want to use Commander, but you do want to edit the number of days, you'll have to wait for somebody else to help because I don't know how to do that.
Turm is offline   Reply With Quote
Old 01-29-08, 10:58 AM   #3
undercovergeek
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

thanks for help - im going to d/l sh3 commander tonight instead!!!

is there a specific amount of time to wait before my new patrol grid changes
  Reply With Quote
Old 01-29-08, 11:12 AM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

There is a way to edit it in the files, but Commander makes it so easy. Also if you set it to random, it takes the condition of your boat into account. I once sailed into port in a Type IIA after a dead patrol; I still had all my torpedoes. Five days later I was on my way again.

You'll be amazed at all the different things SH3 Commander does for your game.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-29-08, 11:32 AM   #5
Subject
Sparky
 
Join Date: Mar 2007
Posts: 158
Downloads: 0
Uploads: 0
Default

...\data\Cfg\Basic.cfg

Search for:

[TIME]
NbDaysInBase=96


Happy Hunting!
__________________
Subject is offline   Reply With Quote
Old 01-29-08, 11:42 AM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Contact is correct.

SH3 Commander allows you to set the number to a figure of your choosing.

If docked at a supply boat or milch cow, it automatically sets the number of days to 1, plus an extra day for every % point of damage incurred during the patrol.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-29-08, 05:54 PM   #7
Turm
Engineer
 
Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by undercovergeek
is there a specific amount of time to wait before my new patrol grid changes
Once you're back in port, if you click on the map in the office it should show you what your next patrol grid will be. I suppose there's a chance it will be the same as the last one, but normally it will be somewhere else.

Otherwise, use SH3 Commander to set it. At first I was very cautious with that program because it wasn't obvious to me exactly how I should use it or what it did in terms of modifying the game (and the methods to use it are quite unusual at first), but after a thorough read of the manual and some experimenting it all became clear, and now I wouldn't be without it
Turm is offline   Reply With Quote
Old 01-29-08, 06:41 PM   #8
Heibges
Sea Lord
 
Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
Default

In the first year of the war, the ratio was 40%/60% of days at sea to days at port. Later it improved to 50/50.

At first it took 2.35 uboats to make sure you had one at sea.

After the fall of France, and the seizure of their dock facilities, it only took 1.84 uboats to make sure you hand one at sea.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface.

http://www.hackworth.com/
Heibges is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.