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#1 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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In my last career I encountered a problem - a "photo" of one of my five officers didn't want to show up in the SH3C "crew management" interface. In game it was all right. I thaught it's just a temporary problem connected to this particular career, but now I started a new career, and the problem occured again - two officers (Oberfahnrich's) do not have photos (like the petties and regulars), so I can't change their look. That hurts, as I play SH3 in a role-play manner, I like to "know my crew personally" so I always do my best so that every officer has it's own individual face.
![]() I've never used any mods fiddling with the officers faces. I tried to fix (change) the faces manually and prepared a "crew_config_VII_1.cfg" file for use with the new career. But I'm not able to find the code-line that changes the "photos". :/ Help needed. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#2 |
Canadian Wolf
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Let's give this one a ride
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#3 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Hi there mate,
If you are using Mi Mod U-boat 1.2 There is a wierd conflite betwin mi officer faces and SH3Comm. I still don't understand why it does that since mi Tga graphics have exactely the same profile as the original Officer faces Tga files, but if you see SH3Commander even does the same with same original Officer faces, you can check that by trying to change the officer picture on the SH3Comm. crew management screen ! I am trying to fix that and it will be released with the U-boat 1.2 patch ! ![]() ![]() |
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#4 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
The function was written with the stock file structure in mind - alpha channels were not considered because, well, I couldn't imagine why they would be added when the stock images didn't have them to begin with (to be frank, their possible addition didn't even cross my mind). So no weird conflict; straight forward and simple. ![]() |
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#5 | ||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() Quote:
I know you've said that, But I have been checking this and SH3Comm. does the same with some stock Officer files, not with all but only with some of them, I am making a test on this subject removing mi Officer faces Alphas, and will report to you if ok, However when I checked the original Officer files on Adobe P. CS2 he shows Alpha Channels on the files, if check them you'll see some Transparent Part bellow each officer tga file and that must go on the image the only way for the file to be acepted in the game with that transparent part is by making the Alpha Channel and then save it as Tga file... Any way I will check it out again and see what I can come up with! ![]() ![]() |
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#6 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Issue fixed !
The U-boat 1.2 faces will show up on SH3Commander on the next incomming patch ! ![]() ![]() Will have to test them in game yet but at least in the SH3Comm. they show without any problems, removed the Alpha channel and it works fine now ! Lets see what happends ingame !:hmm: ![]() |
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#7 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Ok guys, back on topic: the problem is with new officers. Usually after a patrol I dismiss the highest rank officer and hire a new one, Oberfahnrich. I do it after coming back from patrol, without reloading the game (so that I can adjust his look, randomise name, and assign needed qualifications in SH3 Commander between patrols). And none of 3 new hired officers have a photo in SH3 Commander now.
Another thing is the qualifications of the new hired officer. Originally he had just a "watchman" skill, but when I exited the game and launched SH3 Commander, he had three qualifications instead of his own one - exactly the same as one of my old officers. That starts to scare me a bit, as I wouldn't like my crew file went totally wild in the middle of career. ![]() ? Below the officers cfg. The first 2 are ok, the last 3 have no faces, the last one being just hired. Any tips would me more than welcome. ![]() Code:
[CREW_MEMBER_4] Name=Helmut-Anton Blossei Index=11 NrComp=2 Type=2 Grad=7 Renown=1001.000000 Patrols=1 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 WasWounded=No HitPoints=15.000000 Experience=409.000000 Rank=11 NrQual=3 Qualification0=0 Qualification1=2 Qualification2=1 SpecialAbility=-1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=7 MedalsInx8=-1 HeadIdx=2 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=0 HasHelmet=Yes HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=4 Prom=No Medal0=Yes Qual0=Yes Medal1=No Qual1=Yes Medal2=No Qual2=Yes Medal3=No Qual3=Yes Medal4=No Qual4=Yes Medal5=No Qual5=Yes Medal6=Yes Qual6=Yes Medal7=No Qual7=Yes Medal8=No Qual8=Yes [CREW_MEMBER_0] Name=Werner Heeger Index=19 NrComp=-1 Type=2 Grad=7 Renown=1001.000000 Patrols=1 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 WasWounded=No HitPoints=15.000000 Experience=409.000000 Rank=11 NrQual=3 Qualification0=0 Qualification1=2 Qualification2=1 SpecialAbility=-1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=7 MedalsInx8=-1 HeadIdx=1 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=0 HasHelmet=Yes HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=1 Prom=No Medal0=Yes Qual0=Yes Medal1=No Qual1=Yes Medal2=No Qual2=Yes Medal3=No Qual3=Yes Medal4=No Qual4=Yes Medal5=No Qual5=Yes Medal6=Yes Qual6=Yes Medal7=No Qual7=Yes Medal8=No Qual8=Yes [CREW_MEMBER_2] Name=Ernst Reinbothe Index=28 NrComp=6 Type=2 Grad=6 Renown=0.000000 Patrols=1 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 WasWounded=No HitPoints=14.000000 Experience=309.000000 Rank=6 NrQual=3 Qualification0=4 Qualification1=6 Qualification2=7 SpecialAbility=1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=7 MedalsInx8=-1 HeadIdx=2 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=2 HasHelmet=No HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=3 Prom=No Medal0=Yes Qual0=Yes Medal1=No Qual1=Yes Medal2=No Qual2=Yes Medal3=No Qual3=Yes Medal4=No Qual4=Yes Medal5=No Qual5=Yes Medal6=Yes Qual6=Yes Medal7=No Qual7=Yes Medal8=No Qual8=Yes [CREW_MEMBER_8] Name=Josef Dettmer Index=33 NrComp=6 Type=2 Grad=6 Renown=0.000000 Patrols=1 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 WasWounded=No HitPoints=14.000000 Experience=309.000000 Rank=6 NrQual=3 Qualification0=4 Qualification1=6 Qualification2=7 SpecialAbility=2 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=7 MedalsInx8=-1 HeadIdx=2 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=3 HasHelmet=No HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=5 Prom=No Medal0=Yes Qual0=Yes Medal1=No Qual1=Yes Medal2=No Qual2=Yes Medal3=No Qual3=Yes Medal4=No Qual4=Yes Medal5=No Qual5=Yes Medal6=Yes Qual6=Yes Medal7=No Qual7=Yes Medal8=No Qual8=Yes [CREW_MEMBER_9] Name=Horst-Martin Laudahn Index=26 NrComp=7 Type=2 Grad=6 Renown=0.000000 Patrols=0 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 WasWounded=No HitPoints=14.000000 Experience=300.000000 Rank=6 NrQual=3 SpecialAbility=1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=2 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=1 HasHelmet=No HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=6 Prom=No Medal0=Yes Qual0=Yes Medal1=No Qual1=Yes Medal2=No Qual2=Yes Medal3=No Qual3=Yes Medal4=No Qual4=Yes Medal5=No Qual5=Yes Medal6=Yes Qual6=Yes Medal7=Yes Qual7=Yes Medal8=No Qual8=Yes Qualification0=4 Qualification1=8 Qualification2=5
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#8 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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''....Usually after a patrol I dismiss the highest rank officer and hire a new one, Oberfahnrich. I do it after coming back from patrol, without reloading the game (so that I can adjust his look, randomise name, and assign needed qualifications ....''
![]() That is an element of RPG - when your crew takes experience with you, with each patrol completed ![]() For me the greatest catastrophy during patrol is loss of just one crewman - when just one matrose dies, there is only exit and loading savegame. Nothing can replacing a crewman after 10 patrols ![]() However i think that crew takes experience too fast - someone could make a mod which will randomise gained experience. UFF. Sorry for disturbing your thread ![]() Regards ![]() Last edited by lutzow; 01-21-08 at 08:49 PM. |
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#9 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
![]() The "dismissed" officer was a true sea wolf compared to me, with 7 battle patrols done (and me 0). He was assigned to U-95 only for her first patrol under my command, to be transfered immediately on finish. If he was to stay aboard, it'd feel strange... much older one, the same rank as me, much more experience, and it's me who commands? No. ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#10 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Oh - i understand - you have enabled an option ''REALISTIC CAREER'' in
SH3 Commander ![]() But be prepared for sudden end of game when your career will finish after completing about 20 patrols. [I don't remember how much patrols exactly] There will be always possibllity for resign from SH3 Commander ![]() ![]() Gdańsk pozdrawia Warszawę ![]() |
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#11 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
![]() As to the realistoc career length, I've used it forever and I know it's effects. My first GWX 2.0 career has just ended prematurely a few days ago after just 7 patrols... But what to do, what BdU says is an order... ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to Last edited by Abd_von_Mumit; 01-22-08 at 12:26 PM. |
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