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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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The mod introduces a first-person-view free-walk camera for the conning tower bridge instead of a static camera. It also replaces an external unit-view camera with a camera which allows for much closer viewing distance and which is not reset to a default view on switching between units with keys ">" and "<".
When surfaced, a player will be able to freely move through the bridge and the deck of the sub in the "F5" view. This is kind of a replacement of the "shift-F2" option which existed in v1.0 and 1.1 of the game. However, this time the player will be moving together/riding on the sub which makes it even better. The reason for changing the external unit-view camera (">" and "<" view) is that in the stock version the closest viewing point is still quite far from the unit, especially when compared with that in SH3. Now it is possible to view units at much closer distance. This comes at some expense though. When using the left and right arrow keys, the rotation will be around the observation point, not around the unit. On the other hand, switching between the units will not reset the camera to the default position but keep the current position and orientation which I have found to be quite handy. Let you avoid doing zooming-in again and again upon switching to another unit. Although, I am mostly satisfied with what I wanted to achive, I have not been able to eliminate a bug (due to lack of time) which was introduced with my changes to the external unit-view camera. It often happens when fully zoomed-in onto the unit to the extend when the camera is colliding with the unit collision spheres and starts to go around the unit, as in case of the external "F11" camera, in this situation an attempt to switch to another unit may drive the camera in a buggy state by placing it at an arbitrary position, quite far and away from the unit. I try to move camera a bit back and away from the colliding state before switching to another unit. In any case the player would barely need such extremely zoomed-in views anyway. Despite the bug I decided to make this mod available because I will not have much time to continue to work on it for a few upcoming weeks. After that, I will try to improve the mod. Download is available on my site. A few screenshots on what can be done in the F5 view ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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That's pretty cool.
Nice. tater |
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#3 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
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Very nice!
![]() Too bad my keyboard went nuts when I tested this. Started to act like I kept the up arrow key down. Won't necessarily relate into this mod cause I've had this before but not for a while. More testing for me that is then |
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#4 |
Watch
![]() Join Date: Jul 2007
Posts: 15
Downloads: 0
Uploads: 0
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I know this is kinda off topic, but serg is that Jap AI subs download on your site available because that mod looks pretty sweet too.
Last edited by SubCaptain62; 08-09-07 at 05:17 PM. |
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#5 |
Canadian Wolf
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Nice work
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#6 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Sweeeeeeet!!
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#7 |
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
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COOL!!! Sounds like you're trying to recreate the 1.0 - 1.1 Shift-F2 effect on the free cam? I will definately be checking this out this weekend when I have time
![]() If you can manage to pull off that Shift-F2 trick, I will be seriously tempted to fall down on my knees and kiss your... er, well nevermind ![]() DH |
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#8 | |
Pacific Aces Dev Team
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#9 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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wow! this looks good, great idea
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#10 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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SERGBUTO,
What a marvelous mod....It really adds more depth to SH4. I have a question, when in the new F5 view mode, and moving the mouse, the mouse is very jerky.. jittery etc. Is this what everyone is getting or do I have a problem with this laser mouse?
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#11 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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woow this looks really good
thanks!!!
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#12 | |
Engineer
![]() Join Date: Nov 2004
Location: Pennsylvania, USA
Posts: 204
Downloads: 23
Uploads: 0
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"You know, you might get surrounded." "We're paratroopers, Lieutenant. We're supposed to be surrounded." --Band of Brothers |
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#13 |
Watch
![]() Join Date: Jun 2004
Location: Southern Spain.
Posts: 22
Downloads: 19
Uploads: 0
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Thanks a lot SERGBUTO!!!! This mod adds so much inmersion to the sim!! Now I feel "there". What a great series of mods have you guys released lately..."SERGBUTO's cam mod, Leovampire's "Living and breathing ocean", Krillers' "visual upgrade" and the upcoming Seeadler's Environment Mod are going to transform SH4 into a deep inmersive experience!!!
Last edited by jafergon; 08-11-07 at 08:06 AM. |
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#14 | |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
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I installd this wonderfull mod manuelly and it works perfect for me . Thank you very much sergbuto ![]() AMD Athlon 64 3500+ skt 939 Powercolor Radeon X800 256MB PCI-E Kingston 2 gig DDR400 wired mouse = RAZER COPPERHEAD
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#15 | |
Seaman
![]() Join Date: Jul 2007
Posts: 33
Downloads: 0
Uploads: 0
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![]() ![]() ![]() By the way I'm using a wireless trackball, and this is the first time I've seen a problem like this.
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