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Old 12-15-07, 02:31 PM   #1
miner1436
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Default Flickering paint

Hello today I noticed something weird on one of my ships, some of the paint seems to flicker black and then back to the normal color. I have repainted the spots diffrent times and nothing worked. Can someone help me? heres some pictures.





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Old 12-15-07, 02:34 PM   #2
Madox58
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Is this a ship you are working on or a GWX 2.0 ship?
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Old 12-15-07, 02:45 PM   #3
miner1436
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A ship im working on.
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Old 12-15-07, 02:49 PM   #4
Madox58
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OK.

If the object has a second object placed in the same area,
you will get a flicker as textures for both will "fight".

Are you working with a 3D program?
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Old 12-15-07, 02:59 PM   #5
miner1436
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Just working on it with "Deep Paint". Its a ship skin from MadMax, i just improved it and was thinking of putting it up for download.
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Old 12-15-07, 03:03 PM   #6
Madox58
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I see.
Deep Paint free version or Deep Paint 3d?
If you want to send me a link to D/L what your working on
I can look at it and advise you better.
Send it to my PM if you want.
May take a day or two.
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Old 12-15-07, 03:06 PM   #7
CapZap1970
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Privateer:
Same happens to me with some skins I did, specially in the internal part of the connig tower, where you see wood. Why? I don't know
All I did was to repaint...
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Old 12-15-07, 03:38 PM   #8
Madox58
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Just a quick thought on the conning tower thing.
I don't do much on subs yet but.
Parts seem to do a close overlap.
Some colors hide others in those cases?
Not sure.
I do know that what We think is a simple thing
sometimes turns out to be a complex issue
that takes days, if not weeks to figure out!!
GWX 2.0 is a perfect example!!
What you see appears simple on the surface.
But for every simple change that was made,
glareing problems popped up!!!
Some of the problems took a month or so to figure out!
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Old 12-15-07, 03:47 PM   #9
CapZap1970
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Quote:
Originally Posted by privateer
Just a quick thought on the conning tower thing.
I don't do much on subs yet but.
Parts seem to do a close overlap.
Some colors hide others in those cases?
Not sure.
I do know that what We think is a simple thing
sometimes turns out to be a complex issue
that takes days, if not weeks to figure out!!
GWX 2.0 is a perfect example!!
What you see appears simple on the surface.
But for every simple change that was made,
glareing problems popped up!!!
Some of the problems took a month or so to figure out!
Thanks for your answer, Privateer.
I will have to do more research about it... :hmm:
CapZap
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Old 12-15-07, 03:51 PM   #10
Madox58
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@Miner1436
Right off the bat I found an illegal call in the dat file.


I'll see what's needed to correct it.
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Old 12-15-07, 03:54 PM   #11
miner1436
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Whats an illegal call?
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Old 12-15-07, 04:00 PM   #12
Madox58
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An illegal call means:
You can't do that, it don't work!
If all you did was skin work, it's not your mistake.
I know what was done and why,
but it doesn't work the way someone expected.
Believe me.
I went through nearly 200 ships correcting stuff like this!!!
It's a simple misunderstanding of how things work,
then hexing in the wrong stuff.
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Old 12-15-07, 04:28 PM   #13
Anvart
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Damage model (or other) should coincide with the main model absolutely ...
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Moses said: "Don't create yourself an idol"...
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Old 12-15-07, 04:39 PM   #14
Madox58
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Ïðèâåòñòâèÿ Anvart!
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Old 12-15-07, 04:46 PM   #15
Anvart
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ß Âàñ òîæå ïðèâåòñòâóþ, Privateer.
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