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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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#2 |
Stowaway
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Is this a ship you are working on or a GWX 2.0 ship?
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#3 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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A ship im working on.
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#4 |
Stowaway
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OK.
If the object has a second object placed in the same area, you will get a flicker as textures for both will "fight". Are you working with a 3D program? |
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#5 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Just working on it with "Deep Paint". Its a ship skin from MadMax, i just improved it and was thinking of putting it up for download.
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#6 |
Stowaway
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I see.
Deep Paint free version or Deep Paint 3d? If you want to send me a link to D/L what your working on I can look at it and advise you better. Send it to my PM if you want. May take a day or two. |
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#7 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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Privateer:
Same happens to me with some skins I did, specially in the internal part of the connig tower, where you see wood. Why? I don't know ![]() All I did was to repaint... ![]() CapZap
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#8 |
Stowaway
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Just a quick thought on the conning tower thing.
I don't do much on subs yet but. Parts seem to do a close overlap. Some colors hide others in those cases? Not sure. I do know that what We think is a simple thing sometimes turns out to be a complex issue that takes days, if not weeks to figure out!! GWX 2.0 is a perfect example!! What you see appears simple on the surface. But for every simple change that was made, glareing problems popped up!!! Some of the problems took a month or so to figure out! |
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#9 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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![]() Quote:
![]() I will have to do more research about it... :hmm: ![]() CapZap
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#10 |
Stowaway
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@Miner1436
Right off the bat I found an illegal call in the dat file. ![]() I'll see what's needed to correct it. |
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#11 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Whats an illegal call?
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#12 |
Stowaway
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An illegal call means:
You can't do that, it don't work! If all you did was skin work, it's not your mistake. I know what was done and why, but it doesn't work the way someone expected. Believe me. I went through nearly 200 ships correcting stuff like this!!! It's a simple misunderstanding of how things work, then hexing in the wrong stuff. |
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#13 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Damage model (or other) should coincide with the main model absolutely ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#14 |
Stowaway
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Ïðèâåòñòâèÿ Anvart!
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#15 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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ß Âàñ òîæå ïðèâåòñòâóþ, Privateer.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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