![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
|
![]()
For Now,
I miss on the emidiate first impresion the Open Hatch Mods, it was one of the most great developments achieved By DD and I do not see it... Thought I only tested a VIIC in the Academy play ground ! Is it compat. the DD Open hatch mods ? I leave this reply for the GWX guys to make ! Is it safe to install Open hatch mods !? Why was not included this Great Interior Developements !? Please, This is for me the greatest loss in this GWX 2.0... I guess with me it goes a lot of people that are missing this detaille...:hmm: |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
JC, what's replaced the open hatch mod?
![]() Which would you rather have? Either way, DD has all the tools now and will no doubt (after suitable rest period) make his open hatch compatible. ![]() EDIT - Sorry, the open Hatch Mod is NOT compatible.........yet!
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
|
![]()
I tried the open hatch for the VII and it seemed to work fine, but you lose the new interior that's in GWX. The new scope wells look too good to give up. Enable Open hatch via JSGME and look at the differences.
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
![]() |
![]() |
![]() |
#4 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
|
![]() Quote:
Whats diferent and replaced !??? ![]() ![]() The Hatch opened mI friend ! ![]() Thats what I see diferent in the Command room ! ![]() Apart from the Periscope, I do want that Hatch opened again, ![]() Now it's like we went back to stock command room again, it looks like geting back on time mate ! ![]() I do like the periscope changes but I can't play no more without that hatch opened ! ![]() just mi opinion ! For mi its a step back on the Interior look of the command room!:hmm: |
|
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
I can understand why you want the Open Hatch back in mate.
However, until DD makes it compatible, do you really want to loose the Fixed/Correct U-Boat interiors? ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
|
![]()
My List:
LRT Lite (just got used to those, "Will it get fixed in time" moments) Longer wakes (Your sub has a longer wakein GWX2, but I didn't notice any on other ships, yet). Exhaust mod (gave it a try and it appears to work, just want to be sure nothing else got broken) Flag and Pennant mod (Liked returning to port showing my ship sunk pennants) SH4 Effects for SH3 (Waiting to compare the new GWX effects with this one, sounds like this may be a case liking parts of both) Most of the others are graphics and sound changes that should be no problem
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
@ Samwolf
All the items on your list will break/replace/affect GWX. We have 'played' with all those files. Those mods need to be updated. They may be working but you don't know what you have disabled from GWX. Just a heads up.
__________________
![]() |
![]() |
![]() |
![]() |
#8 |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
|
![]()
U-Jagd tools
Racerboy's HUD for milkman Ducimus's Flavor to taste mod(sepecially the basic.cfg file) Tomi99's VIIC and VIIC/41 mod |
![]() |
![]() |
![]() |
#9 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
|
![]() Quote:
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
|
![]() |
![]() |
![]() |
#10 |
Canadian Wolf
|
![]()
I don't know if it's a matter of missing mods, it seems to be more of a case of folks wanting the game modded to personal taste. I think that it is more the latter, just an observation.
One thing I have learned with this series is that just when you think your set-up is complete, somebody comes along and puts out a mod that you just got to have, so the experience is always changing ![]() RDP |
![]() |
![]() |
![]() |
#11 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
|
![]() Quote:
Exhaust mod - We should wayte for RB to make them Compat. Agree with you Hads a extra inmersion on the eyes ! ![]() Flag and Pennant mod - The old version ( Not GWX 2 compat ) never whent past one sub type ! Don't miss it cause never used the one in active , maybe we have the all types now developed !:hmm: SH4 Effects for SH3 - Agreed, this mod brings a lot more on the athmosfere and effects to the game, however it countains a lot of tweaks like the explosion effects that I think were exaggerated to point of mass exaggeration ! ![]() ![]() |
|
![]() |
![]() |
![]() |
#12 |
GWX Project Director
|
![]()
In GWX 2.0, for the first time ever in SH3, the Type VIIC and Type II subs have historically accurate interiors. Please view them and read the manual regarding them before you try to mod them. The interiors we have now are complete. We have completely remodelled the observation scope complete with cables... and added the missing attack scope housing in the VIIC subs. Int he Type II, we changed the observation scope location to the correct placement. The open hatch mod is not complete and would completely remove the historically accurate interiors in GWX 2.0.
Also, DivingDuck adjusted the lighting in all our subs. Most people don't understand the open hatch mod fully. When the radio room was moved closer to the control room in 3D space... many of the object controllers could not be moved with the radio room... resulting in only partial function... and loss of many functions... and deep camera position problems. Loss of functionality, is very confusing to most players and should be avoided at all costs. (I am not bashing the open hatch mod... but instead I am trying to explain why it has never been completed... and why it is not, and likely will not be fully compatible with SH3.) Also, if you use the open hatch mods... the historically accurate 3D interior mods in GWX 2.0... that were completed by DivingDuck after he joined the GWX dev team... will be removed in the process of applying the open hatch mods. Like never before, the interior of the Type VIIC... looks like U-96 in 'Das Boot' and using the open hatch mod would completely remove the new interiors in GWX 2.0. These interiors are correct against actual U-boat blueprints. |
![]() |
![]() |
![]() |
#13 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
![]()
I miss the longer wakes, especialy for torps.
I hope there will be a fix for the massive moon to bring it back down to scale too.
__________________
![]() |
![]() |
![]() |
![]() |
#14 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
|
![]() Quote:
SH4 Effects for SH3: I agree the bodies were overdone, but I liked the gun hit effects, debris, flares and sounds.
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
||
![]() |
![]() |
![]() |
#15 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
|
![]() Quote:
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|