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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Haven't seen this listed on a FAQ or anything, so I thought I'd throw it out there (smack me if this is old news).
Obviously, a mission set can be posted as JSGME compatible, though for single missions there is no real reason... or is there. A recurring problem with single missions is the fact that the campaign layers underly the single missions. So you plane everything, and random campaign stuff might screw it up. One solution is to have a single mission alter the campaign files, but there is another way. The Campaign.cfg file entries look like this: Code:
[Section 8] FileName=data/Campaigns/Campaign/41a_Jap_Convoys.mis StartDate=19390101 EndDate=19420401 GameModes=SingleMission,SinglePatrol,Career,Multiplayer Cooperative InclusionProbability=100 MinimumDifficultyRating=0 MinimumPlayerRating=-3 EntryFocalPointLong=0 EntryFocalPointLat=0 MaximumDistanceFromStartPoint=90000 ExclusiveLayer=No ExclusiveLayerID=0 GameModes=SingleMission,SinglePatrol,Career,Multip layer Cooperative That tells you what types of game will load the mission file pointed to I believe. So if you want to have a harbor attack mission, but the local traffic has you down, you could present you mission as a mod that turns off the harbor traffic for single missions. When the player is finished, he uninstalls the mission mod, and his Campaign.cfg is back to normal. I'm sure there are other possibilities, and likely it's been discussed, but if I didn't type it in, I would forget it ![]() tater |
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