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#1 |
Ensign
![]() Join Date: Sep 2005
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I noticed that the moon is two different sizes in the SH4 game. When looking at it from the bridge (F5) it appears to be the correct size, but when looking at the moon from the free camera view (F11) it doubles in size.
How can the moon be fixed to look the same size in both SH4 views like SH3, because I was wondering if anybody fixed this or is this still an unaddressed problem (modders or UBI) ??? |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Dunno, I think it always looks too big. In RL the moon is about half the width of a finger held at arm's length.
tater |
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#3 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
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That might actually be a deliberate attempt to emulate the real world phenomenon of the moon appearing bigger when it is on the horizon because of its proximity to something the brain can visually reference for size comparison. Then again, it may just be a screw up
I know what my guess would be:rotfl: ![]()
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#4 |
Machinist's Mate
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Location: Minnesota
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I always thought the moon and sun looked bigger when they are near the horizon, but figured it was due to the refraction of light (angle of light, curvature of the earth, density of the atmosphere etc.)
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#5 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
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It is a camera Field Of View issue. You have to edit the cameras.dat and set the same FOV value for each external view there. That is easy to do with skwasjer's Silent 3ditor.
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Regards, Tell |
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#6 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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tater |
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#7 |
Eternal Patrol
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It IS bigger at the horizon.
It's magic.:rotfl:
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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True, the astrophysics curriculum I had didn't include "magic." Perhaps I should have majored in astrology instead
![]() tater |
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