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Old 11-28-07, 10:06 PM   #1
-SWCowboy.
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Default [WIP] SWC's Ghostly VIIC

I'm sure the majority of you have seen my Engine of Destruction VIIC repaint:




But I'm sure you've never seen her like this:


I still haven't set the opacity to how I'd like it just yet - frankly I think she could stand to get a little less visible, but it's my current work in progress.
The conning tower, torpedo tubes, snorkel, props, shafts, and railing still needs to be tweaked, but I'm getting there.

I'll keep yall updated as I get things done. This is JSGME ready and will work on all VIIC skins that you have enabled.
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Old 11-29-07, 12:09 AM   #2
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This is what I showed you from where I last left off:





Here's where I'm at now:


In this shot you can see how I haven't touched the conning tower yet, nor have I found those stinking torpedo tubes or periscopes, but when I get the hull sorted out I'll find my bearings.

These are all original screenshots, the only thing I did to edit them was crop them and resize them to being 500 pixels wide. My screen is 1440x900; I doubt the admins here would appreciate those kinds of images being displayed at that resolution :rotfl:
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Old 11-29-07, 01:00 AM   #3
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Message sent.
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Old 11-29-07, 01:13 AM   #4
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I swear this conning tower must have 2 TGA's going for it, cause in the objects folder as I'm editing the Turm7c_hd.dat I have the opacity set to 150. The last shot I posted it was at 170 and I'm not noticing any changes whatsoever...

Last edited by -SWCowboy.; 11-29-07 at 01:15 AM. Reason: wrong filename mentioned; fixed now...
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Old 11-29-07, 05:31 AM   #5
DivingDuck
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Moin,

IIRC the turm comes with 2 texture files. One of them is in the *.dat, the other one is referenced externally.

Regards,
DD
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Old 11-29-07, 08:31 AM   #6
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DD if it's referenced externally what am I looking to edit? Where is it referenced to?
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Old 11-29-07, 10:29 AM   #7
DivingDuck
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Moin,

i´ve checked the OBJECTS folder. It contains 4 Turm7c_X_hd.dat files. First off make sure you´re riding the correct turm. The turm.dat contains more than 2 texture files + one external reference. See picture below.



The nodes you see are the 2/0 nodes belonging to the respective textures. They hold all information needed regarding the texture´s properties, such as opacity.

Regards,
DD
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Old 11-29-07, 06:33 PM   #8
-SWCowboy.
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I've set all the opacities to 170 in the dat file. I checked my turm using the museum, it shows the 4th one being 40-41, everything else beyond that showed up as darker because I didn't adjust it yet.

I'm still getting lost on that external texture, you mean that's something outside of the dat file right?
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Old 11-29-07, 06:42 PM   #9
Madox58
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Yes, it is outside of the dat.
You have my Good Friend DivingDuck, and myself working to help you!

All is good!
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Old 11-29-07, 07:02 PM   #10
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Waaaaiiit a minute, now I get it... I think...
I'm using Silent 3ditor, what you show as config#EO1 shows as empty for me, but when it drops down I see that config#eo1 - so is that the puzzle piece that I have to adjust to get the opacity showing just right?
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Old 11-29-07, 07:13 PM   #11
Madox58
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Silent 3ditor seems to be OK for the most part.
But remember, it's a Beta and may not show everything,
nor work properly when doing "non-standard" things.

What DivingDuck and I do is work in Hex.
We read the Hex like most read a newspaper.

What seems simple to us, is usually like asking you to understand
Ancient Mayan Hyrogliphics!!


I have your files and will adjust them as I stated would.


Now why are you letting that new bride alone?
:rotfl:
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Old 11-29-07, 07:32 PM   #12
-SWCowboy.
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She's alotted me X amount of minutes on the computer - we're still in the process of moving her stuff out of her parent's house and I can't do anything I want to do til we're outta here...

Glad you got those files, like I said, I'll trim that archive up a bit when I figure out what's needed and what isn't. Certainly appreciate your help on this guys, I'd still be dreaming about this without your guidance!!
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Old 11-29-07, 07:35 PM   #13
Madox58
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Give her my regards and permission to
slap you along side the head if need be!!
:rotfl:
This mod stuff can become addicting and lead
to trouble if your not careful!!
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Old 11-29-07, 07:41 PM   #14
-SWCowboy.
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She's already threatened to toss my laptop from our top floor apartment, she's trained me well.

I do my forum stuff while she's awake, but after hours are mine



After editing that eo1 junk I'm gonna dive in and see what I came up with...who knows, maybe I realigned myself :hmm: I'll post a screenshot of my results.
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Old 11-29-07, 07:54 PM   #15
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Well it wasn't fruitless, but it wasn't the leaps and bounds I had hoped for...

The area boxed in blue was the only part it really had any effect on. So now I have to find out the piece of the conning tower below it.



Would it be reasonable to think that that part is located on another turm by chance? I guess what I'm asking is - is there a possibility of having 2 turms on the same year?
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