![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
|
![]()
I notice my sailors don't seem to die these days as they did back in the days of SH3. Infact, after catching a bomb in the bathtub it seems the gun crew will have only a minor headache. Trying to remember... but come to think of it, don't think I've come across a dead crew member yet. :hmm: I used to like hiding the dead guy away from the rest of the shell shocked crew in SH3.
|
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
The deck crew is way way too hard to kill. Having the deck swept by an AA gun on a merchant should be brutal, instead it does nothing at all.
tater |
![]() |
![]() |
![]() |
#3 |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
Uploads: 0
|
![]()
Another thing that is unrealistic, is that you can't kill the men on the jap guns. I fired 5 40mm right into a guy on an AA gun and he just kept on fireing. After that I swept the deck with a 20mm to see if crew walking around would die; they dieed just like that.
__________________
Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
![]() |
![]() |
![]() |
#4 |
Lucky Jack
![]() |
![]()
Check out the crosses:
![]() Watch crew is done. AA gunner is done. My sub was done ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
|
![]()
Don't know about the crosses ( haven't seen them yet ) but when you get a snotty nose Akizuki on your case 168 ft. above you with a very deadly "ash can" you can drop a whole ten feet and it's squish your gone. Hello Davey Jones.
These three scenes all took place in less than one minute. ( check the times bottom right corners ) and ten feet. ![]() ![]() ![]() At least I was remembered. ![]() ![]() Oh well dead is dead and I'll start again. ![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#6 | |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
Uploads: 0
|
![]() Quote:
Or does this happen when you sound battlestations?
__________________
Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
|
![]() |
![]() |
![]() |
#7 | ||
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
|
![]() Quote:
__________________
![]() |
||
![]() |
![]() |
![]() |
#8 |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
Uploads: 0
|
![]()
Really
![]()
__________________
Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
![]() |
![]() |
![]() |
#9 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
|
![]()
I have also yet to see the crosses. Would be good if they were a little more vunerable and might encourage a little more crew management/replacement. Even better would be if permanantly dibilitating wounds could be built in.
|
![]() |
![]() |
![]() |
#10 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
|
![]()
As many people complain about the game being too easy to win as getting killed. Must be the game is well balanced.
-Pv- |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|