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Old 11-20-07, 04:44 AM   #1
Nerazzurri
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I'm sure this is something simple; just that I can't find out what!

I'm playing at 0% realism just now until I find my way around and get used to the ins and outs. On the nav map all the contacts are in black, regardless of nationality - not colour coded to represent neutrality, etc.

I've checked and double checked but I just can't see why they're not colour coded.

Antone help me with this??
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Old 11-20-07, 05:57 AM   #2
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This is due to GWX.

In GWX all contacts have black icons on the map.
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Old 11-20-07, 06:03 AM   #3
Nerazzurri
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DOH!!!

Thanks Stierlitz. Like I said - something simple LOL
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Old 11-20-07, 06:24 AM   #4
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Until you sink them that is!
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Old 11-20-07, 06:44 AM   #5
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Quote:
Originally Posted by Nerazzurri
DOH!!!

Thanks Stierlitz. Like I said - something simple LOL
No problem, glad to help.
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Old 11-20-07, 01:26 PM   #6
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circles are uboats
Big circles are enemy convoys under attack by a wolfpack
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Old 11-20-07, 01:51 PM   #7
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Jeebus. If you feel the need to play on 0% realism, playing GWX at all is probably a bad idea for a while. It kind of negates the easiness.
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Old 11-20-07, 03:01 PM   #8
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Quote:
Originally Posted by Capa
Jeebus. If you feel the need to play on 0% realism, playing GWX at all is probably a bad idea for a while. It kind of negates the easiness.
Are you suggesting I should play stock SH3?

I haven't played that at all. I installed the game, as per signature, when I got it and thus far I've enjoyed it immensely. I don't quite follow 'negates the easiness' but I do 'feel the need' to carry on having fun with the game, all be it with the input of all the helpful people on this forum.

Regards, Gavin.
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Old 11-20-07, 08:22 PM   #9
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Quote:
Originally Posted by Nerazzurri
Quote:
Originally Posted by Capa
Jeebus. If you feel the need to play on 0% realism, playing GWX at all is probably a bad idea for a while. It kind of negates the easiness.
Are you suggesting I should play stock SH3?

I haven't played that at all. I installed the game, as per signature, when I got it and thus far I've enjoyed it immensely. I don't quite follow 'negates the easiness' but I do 'feel the need' to carry on having fun with the game, all be it with the input of all the helpful people on this forum.

Regards, Gavin.
I don't have experience with GWX, but it's more or less considered a lot more difficult and harsh than stock. I was just saying that if you're looking for a smooth and easy introduction to the game, the most logical route would be to play stock. Just seems a bit sadistic to play a mod designed for people who are bored of winning and not getting relentlessly hunted. :hmm:

Also it slightly undermines the work of both Ubi and GWX team if you don't have any idea what the difference is between the two. It's your call though I doubt anyone really cares. :p
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Old 11-20-07, 08:27 PM   #10
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In this case i disagree with Capa, which is a rarity

What GWX does is make it more realistic - in my opinion, we're playing a sim, it should be as close as possible. If this means that you can be detected easier, so be it.

I think introducing yourself to the game at 0% with GWX is a great move, you get the added units, the lovely graphics improvements, but you still get all the help you need to learn - ie, the noise meter, periscope stabilisation, and tails on radio reports to help you judge intercepts better.

As you improve, take off things like the noise meter, etc, and work your way up. Im on 74% now, plenty of people find even that too easy and head for 100%. Mohr i think plays on 56% or so if im not mistaken.

What im getting at is that you play at what you think suits, but i think its best to keep GWX
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Old 11-20-07, 08:35 PM   #11
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Play the way you want. I'm at 84% now cos I like the external camera eye candy and could not be arsed doing manual targetting anymore. Tried it, worked out how to do it then thought bugger that it takes too long to keep playing that way IMHO.

Anyway 0% is a great starting place as it will allow you to get all the GWX good stuff as Bookworm has pointed out whilst getting you used to how the sensors etc work.

Have fun and Gute Jagd!
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Old 11-20-07, 08:52 PM   #12
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Quote:
Originally Posted by TarJak
Anyway 0% is a great starting place as it will allow you to get all the GWX good stuff as Bookworm has pointed out whilst getting you used to how the sensors etc work.
I pointed this out? My memory must be fading!
Following on from TarJack,

You then can ramp it up to increse the "fun" and get a great amount of renown (one of the drawback of having the realisim set low)

Some of the early thing you can check to increase realism without making to difficult is no stealth meter, realistic sensors, realistic battery, no stablized view, allow duds, no event camera.

Start with a couple (stealth meter and event camera are two of the easist choices) and add one or two every patrol. If you want to try some of these out first without risking a career, do a single mission with the setting you want to try.
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Old 11-20-07, 09:37 PM   #13
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OK guys, a slight difference of opinion here LOL. But, to me anyway, it seems most people agree with my logic - THERE'S A FIRST!

My intention was/is to have some fun while also learning the user interface so that it becomes as close to second nature as possible, before starting to gradually increase the realism.

I feel I'm getting on OK - can get the boat to go where I want, at whatever depth I want. And now I'm happy with my torpedo decisions. Next I'm going to get myself into some tricky situations trying to get targets at Lerwick sub base and Scapa Flow to get my evasion skills up with the destroyers there. I'm intercepting targets OK as well but I soon want to learn a more mathematical method.

Then I'll start to increase the realism, as suggested by doing away with the more elementary aids.

And in between all that I'll be adding and removing mods to see what I like. I really want to try/introduce the voice commands - could be LOTS of fun; apart from the neighbours wondering what I'm shouting at, at three in the morning! LOL If any of you have comments/opinions on the voice command mods I'd love to hear them.

So hopefully in a few weeks I'll have a game modded the way I like and be playing at a reasonable level of realism that's been achieved in a planned/structured way that lets me get the most from the game. Rather than trying to play at too high a realism, too soon, and getting fed-up or disheartened with it and then selling a great game on Ebay.

Makes sense to me LOL
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