![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Pacific Aces Dev Team
|
![]()
Looking for some assitance here, for an idea I want to study a bit more.
Anybody knows/has stumbled upon what file/value tells the game when land is closeby and causes thus the time compression to be limited? ("Landproximity" in the time compression cfg file) :hmm: What I'm trying to do is expand that "Land proximity" boundary to the air coverage area from land based aircraft, and limit time compression to 256x inside it. That would limit you to be always only at the maximum time compression that makes the game play correctly (Preventing the high TC no-spawn aircraft bug ) ![]() Since locating a convoy an lurking around it will already make TC go down, it would also reflect well the air coverage of those convoys from land bases (Allied airplanes did not search the whole atlantic for U-Boats, they just did it in shore areas where U-Boat transit was necessary -like the Biscay Bay- and in the convoy lanes). Thanks
__________________
One day I will return to sea ... |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|