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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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hello folks, seeing someone was enquiring about ATI settings for best effect in SH3 reminded me that Ihave a small area of dissatisfaction re graphics as well.
I have two Geforce 7600 GT cards with SLI enabled on my system. SH3 is listed in NVidias list of games, but there isn't a preset configuration - I have to do it myself. I don't think I know enough about graphics to do that. The global settings are : anisotropic filtering - 4x antialising gamma correction - off antialising setting - 2x antialising transparency - off conformant texture clamp - use hardware extension limit - off force mipmaps - none multi-display/mixed gpu acceleration - single display performance mode sli performance mode - single GPU texture filtering - anisotropic mip filter optimisation - on texture filtering - anisotropic sample optimisation - on texture filtering- negative LOD bias - clamp texture filtering - quality - quality texture filtering - trlinear optimisation - off triple buffering - off vertical sync - use 3d application settings if any of you understand that lot and think I need to tweak one or two, would appreciate your guidance. I have three areas of gentle discontent; sometimes the rigging 'breaks up'. Nothing like as bad as it was in the unmodded SH3. Then it was like birds in the rigging, but bridges and rigging are not as smooth as I think they ought to be, at a certain distance. When I look under the water, I can't see anything except poorly defined sea bed, and horizontal lines where the depth of the water is. I can look up and see the underside of the waves, but not 'through' the water. straight ahead. Maybe that is because the North sea is just plain murky! Similarly, the sky seems poorly painted. The clouds are fine, the stars are fine but the backdrop sky seems like it has been daubed on with a paint brush, not smooth. It doesn't affect the game play but if I could have it better, I would ![]() |
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