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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
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Walking The Deck Problems Solved By DirtyHarry!!
Hi People,
Well It looks as if Harry has found a soulution for those having issues with "Walking the Deck", By removing copies of Cameras.dat (renamed to .xxx) the problem has been solved. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() NOTE:I did leave the "rotation" changes in the commands.cfg. THere should be a warning included in mods about the issue of COPIES causing problems!! Now I can relax and get back to sailing. Thank you all for the great mods and many thanks to HARRY! ![]() __________________ Joe ![]()
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#2 |
Weps
![]() Join Date: Aug 2005
Posts: 351
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Joe, thanks but really was no need for a new thread
![]() At any rate would be helpful to post a link to original thread so people know what you're talking about without having to hunt around. So here it is: http://www.subsim.com/radioroom/showthread.php?t=121412 Deals with a problem that some of us had with Sergbuto's camera mod allowing you to "walk the deck" of your sub. Some (myself included) had a problem with A) the camera rotating up/down/left/right when moving around the deck, and B) "shaky" camera when panning with mouse. I'd worked out a couple "fixes" for that problem involving mods to Cameras.dat and Commands.cfg, but neither addressed the true cause of the issue, and both caused more problems. I finally found what was causing the original problem this morning, and that's what Joe is on about! See the thread I linked to for details... DH |
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#3 | |
Mate
![]() Join Date: Oct 2005
Location: Washington State
Posts: 59
Downloads: 85
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#4 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
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Now, if someone could work that mod + this fix + one of the supermods (say, 'Trigger Maru'), THEN we'd be cookin' with gas!
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#5 | |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
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![]() Quote:
![]() all cams except the deck-cam are ready. haven't managed to get satisfying swaying effects for that one, yet. |
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#6 | ||
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
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Ergo, the request to 'merge' them all together. |
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#7 | |||
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
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![]() i am working on a version based on TM 1.6 atm. not only does it change the deckcam to be freely movable but does a few other enhancements as well ![]() |
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#8 | ||||
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
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#9 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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> next < previous options to work ?
Will these > < be enabled. Please
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#10 |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
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mhh... are you talking about the camera mod i included in ROF? if so, these functions are not affected by the camera itself, but by the control-changes made by tm 1.6.2 . i'm not a guru in this regard, but what i did to get them back (at least the buttons) was to install the "All-In-One Orders Bar" you can find here:
http://www.subsim.com/radioroom/showthread.php?t=122156 doesn't get you the keystrokes, but you can switch from unit to unit via the interface buttons. there's a way to get the keystrokes back by modifying the commands.cfg i imagine but i'll have to look that up... |
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#11 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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To capt.l3th4l,for clearification.
There is a mod, [REL] first/third-person-view cameras mod v1.0 By Sergbuto.
We have installed over T_M_1.6,patched to 1.6.2,then reverse engineered next(>),& (<)previous contact view in external camera by removing( ![]() "Walking the Deck",which seems similar to shift-F2. Now DirtyHarry3033, claims to having repaired,"Especially considering I like to "fly under the radar" so to speak".So no one can figure out the fix,& two PMs later we can not get a response from under the radar,DirtyHarry3033. So thank you, l3th4l,For taking an interest. There is no one thread committed to,or supported by an effort to fix,or explain/repair of this issue. |
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#12 |
Weps
![]() Join Date: Aug 2005
Posts: 351
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Donut, sorry
![]() As far as any "fixes" I did on Sergbuto's mod, the symptom I and others were having was the camera pitching up/down at the same time as moving forward/back. Like you're in a plane that's doing a loop. Also, panning left/right with mouse was very shaky. I "fixed" those by remapping the cursor keys in Commands.cfg to the numpad arrow keys (which corrected the pitch up/down problem when using cursor keys for movement) and by changing 3 rotation values in Cameras.dat to 0. As it turns out, NONE of that was necessary - I had a "Copy of Cameras.dat" in my Library folder and that was the entire cause of the problem ![]() All I had to do was delete "Copy of Cameras.dat", undo all my changes to Commands.cfg and reinstall Sergbuto's mod. It worked perfect after that! Now on to your question - the problem is the camera not returning to the default position after you move it and go to the next ship? If so I believe that's by design, so you don't start out so far from the other ships next time you use the cam. If you point the camera away from a ship then hit ">" or "<" to move to the next one, that ship won't be visible - the camera will still be pointing in whatever direction it was with the last ship. The camera remembers it's distance, height and bearing when you move to other ships. Just pan the camera around and you'll find the ship! If that's the issue, I don't have a clue how to fix it. But I'll look at it if I get time today and see if I can figure it out! Sounds like you already editted Commands.cfg to enable "<" and ">", to verify, the commands to uncomment are [Cmd50] and [Cmd51]. If you're getting some other bizarre behavior such as the camera "looping" while moving, look in Library folder for another copy of Cameras.dat and delete it if you find one! Apologies again Donut, I wasn't ignoring you I just didn't notice the PM's ![]() DH |
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#13 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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Responce appriciated
Knowledgeable talent is the way we learn,Thxs. Many of the older mods are going unsupported,& becomming unuseable,also so many threads with simular issues,& segmented trains of thoughts is difficult to follow, thus needed PM resort.Yours,Donut
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