![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
[TEC] How much was radar affected by bad weather?
I see this line in Sensors.cfg and it has me curious:
Quote:
|
|
![]() |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Frankly, I think radar isnt simulated at all in SH-4, or any naval sim for that matter.
Not even in games like 688i. (I used to be a fisherman, and I always loved working with radar.) There is so much more to radar then just a simple 'sweep' and a 'bleep'. Al we get is a blank screen, apart from the radar sweep and the contact-blips. But to answer your question, sea-clutter. That and the pitching and rolling of the ship. though of the two, sea clutter has the biggest impact. In real life you can decrease the gain to reduce the clutter, but less gain means less signal return, with the risk of small contacts not showing up on screen. Now mind you, if you operate a radar at sea, you will ALWAYS have some sea clutter. But, obviously, the heavier the sea the more clutter you get. It's alway a trade of between gain and clutter. Rain you dont have to worry about, a dont think they used a radar with a small enough wave length to pick up radar, or at least to pick up so much rain for it to become a problem. But seeing as none of this is actually simulated in silent hunter I doubt anyone can mod the radar enough to get some weather effects. P.s., can anyone do anything about the size of the contacts? Right now even a small tramp freighter will show with an echo the size of a small island. |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
|
See this thread http://www.subsim.com/radioroom/showpost.php?p=558172&postcount=206 My latest WIP - noise effect
![]() ![]() |
![]() |
![]() |
![]() |
#4 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]()
Bulleye, you're right. The way radar is modeled right now depicts doppler radar, which only picks up moving objects; pulse radar, which gives a return on both stationary and moving objects, was the standard during the war.
Now, the reason I ask about fog affecting radar is this page I found at hnsa.org: Quote:
Here is another comment from that manual: Quote:
|
||
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Is fog in game tied to weather?
Meaning does it only appear in high wind states or otherwise stormy conditions? tater |
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]()
I think it only shows up in stormy conditions. Shame, because it'd be neat to try to navigate and detect ships in calm, yet foggy seas.
|
![]() |
![]() |
![]() |
#7 |
Swabbie
![]() Join Date: Jul 2007
Posts: 5
Downloads: 7
Uploads: 0
|
![]()
Great thread. I have never made it past mid war, but feel somewhat that using the radar is cheating, as it gives such accurate range and bearing information, without any Japanese equivalent. I imagined that such early radars would be far less reliable and nearly useless when the targets were near land, etc. There should be numerous false/spurious images and blobs where there is land . . . . Wish there were some way to model it, I guess I will stop using the scopes personally and wait for the radar operator to make their occasional report.
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|