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#1 |
A-ganger
![]() Join Date: Jun 2007
Location: Michigan USA
Posts: 72
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Hi
Anyone notice that when you torpedo a destroyer head on that it keeps on going like its not been hit? I actually put 2 torpedoes (one head on the other around the stern section) and it kept on coming. I am using the T M mod and version 1.3 TJL |
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#2 |
Planesman
![]() Join Date: Apr 2007
Location: China
Posts: 190
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Maybe the torpedos are set to a wrong depth,check your torpede panel,and better set the depth to 1~1.5m.Sometimes the torpedo which detonated under the ship's keel will damage them instead of destroying them,especially destroyers.
I usally sink destroyer with one torpedo,if you hit the ammunition depot,it will blow up immediately. Hope it will help you,good hunting! ![]() Last edited by JT1981; 08-21-07 at 09:33 PM. |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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A couple types are bugged and are armored in excess of a BB (or equal, anyway).
tater |
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#4 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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could be they simply missed due to the firing angle. i've destroyed a few with bow shots and others have missed cuz the DD turned at just the right moment
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#5 |
XO
![]() Join Date: Mar 2007
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And if you wait and fire at a point where the DD is almost on top of you, the torp doesn't have time to arm, nor reach crusing depth, thus either swimming under the intended target, or glancing off the keel.
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#6 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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yeash, there's that too, so don't shoot at less than 500yrds
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#7 |
The Old Man
![]() Join Date: Jan 2007
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Do a search for damage bubble. I believe that Werner Sobe has discovered some interesting info on the DD's damage/hit boxes....none in the bow.
Wilcke |
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#8 |
A-ganger
![]() Join Date: Jun 2007
Location: Michigan USA
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Thanks for the replies. I have been setting the depth at 5 to 8 feet so I will set the torp depth much less next time
TJL |
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#9 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
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SOME destroyers, not all are bugged.
I know that because i was dealing with their zone layouts in NSM mod. So in example the fubuki and shiratsuyu destroyers are both using zones from battleships and their armorlevel is bugged making them having infinite armor on some parts. check this link: http://www.subsim.com/radioroom/showpost.php?p=618297&postcount=355 And download this mod: http://www.subsim.com/radioroom/showthread.php?t=120269 These bugs are all fixed there and entire damage system is reworked. Make sure to read the readme. |
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#10 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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![]() ![]() In this case, it's probably the bug though. ![]()
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