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Rear Admiral
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This release is, more like a release candidate. This patch, represents what will be my final adjustments to the Trigger maru mod pack. I annotate this as beta, and post it, in hopes that some folks can kick it around and see if theres any glaring mistakes on my part. Should no glaring mistakes be present, i will re release this update to Tmaru as an "Offical" patch for TM version 1.7.2, that will upgrade it to version 1.7.4 At the same time, i will rerelease the full mod pack, under version 1.7.4.
Once this is done, it is final. Im not messing with it anymore. For better or for worse, you wont see anymore updates to Trigger Maru by me. Period. End of story. This version is alot of small tweaks, but the biggest addition is that of a flotilla in the atlantic, stationed out of the UK. My primary aim was to set up a framework so that others could come in behind me, if they want to. The atlantic flotilla is avaiable, however, in my opinion its nowhere near as robust as it should be. This theater, is more or less a footnote in the pages of history where US Submarines are concerned, US subs didnt spend much time there at all, therego i didnt spend much time on it while modding it in. Theres escorted traffic to sink, a few missions to guide you to them, and a uboat or two leaving their bases, and thats pretty much it. Changelog for version 1.7.4 Quote:
Enable REL_Trigger_Maru_1.7.2 First. Enable this patch second. Click yes to override the flie conflicts. If your installing all sorts of mods on top of this, anything could go wrong. Subsquently any feed back you might have won't be of much help. Infact, if you run this, and run every mod under the sun alongside it, and you have a complaint, i really don't care to hear it. Talk to the hand, cause the rest aint listening. (yes im grumpy, ive been at this all fricking day, and my ass hurts from sitting in this damn chair all day) D/L Link: http://www.ducimus.net/sh4/release/R...Patch_1.7.4.7z |
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