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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Dec 2005
Posts: 42
Downloads: 5
Uploads: 0
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Hello, been playing GWX for the first time and I noticed lots of changes to the ship damage model. Alls good, love the sinking time, doesn't always blow up, doesn't run at 10+ kts still while listing 30% etc. but find something quirky.
At first due to the tougher ships I tried hitting the engine area to at least cripple the ship so I could deal with it later once the convoy past. No 100% explosions like SH3 original (yea!) but no engine failure either. Reloaded the save and tried again moving my shooting point around, can't get the engine to fail no matter what.. even after fast forwarding (failure due to flooding). So try bow shots instead.... sunk, sunk and sunk. Now is this intentional and any connection to real life, or just quirk of the game? I'm wondering if the stern of the boat has more compartments modeled for fuel, engine etc. and so doesn't take as much water and sink now sinking is mainly based on flooding. I can see how a hole in the bow could be worse with all the water being pushed in... but it's also just storage space as opposed to fuel, engine etc. and if the compartments where the same size they should flood the same. Still a great improvement, but what's up? CHeers T. |
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