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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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Moin,
Im trying to adjust the simfile for a new ship. I was looking into it, changing speed, power and RPM without problems. But now the problems: When giving the correct "displacement", the ship is sinking like a stone and i have to put in "0". When giving the corrct "draught", the ship flips over and is sinking too, so i also have to put in "0". Do I have to convert measures or something like this? Also i get no clue about "mass", "gc_height" and "fr_ratio". :hmm: Einlightenment would be appreciated ![]() Thanks in advance, pontius |
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#2 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Very nice Pontious
As to the sim problem sorry mate cant help there Take a look at another one to compare Other than that DD or Ref may be able to sort you out |
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#4 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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Thanks Bbw.
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#5 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
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![]() Quote:
gc_height Gravity center height from the object's bottom [m]. If 0, then the half of geometric bounding box is taken. fr_ratio Gravity center horizontal position [>0]. 1=FRONT, 0.5=MIDDLE, 0=REAR. displacement The object's displacement [Tons]. If 0 then the object's mass is taken. draught The object's draught [m]. If 0, then it is taken from the object's global position. The best advice is as BB said is to look in a similar sized existing ship sim file and copy the parameters to give you a good start, then you can finbe tune from there, remember though that real life values not always provide the desired results in the game. Ref |
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#6 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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Thank you very very much ref!!
![]() Now my tweaking gonna be much more controlled ![]() For stock SH3 she moves quite ok now, but in GWX she is dancing , and sometimes to heavy .lol But now it can go further. ![]() Thanks, pontius |
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#7 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
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Try increasing a bit the mass and lowering the gc_height, just try with small changes at a time, it's a tedious work, but the only way to do a good work.
Ref |
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