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#1 |
Watch
![]() Join Date: Jul 2006
Posts: 23
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Ive tried and tied again but can't seem to hit anything using manual TDC. Ive looked up guides to this but it looks like you have to be a ****ing math whiz to even comprehend all those damn triangles and caculations. IS there an easy way to do manual TDC or am I just better off using auto. (And dont saying all that **** about
"Oh manual is way better and auto is just a kiddie mode) |
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#2 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
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First off if you want to use Imperial as opposed to Metric, know that manual TDC is bugged. A patch is available as a mod (check that section).
Manual TDC is indeed difficult to use. However you don't need to be a math wiz. You need to determine the vessel type (recognition manual, need to actually be close to get a good look), then the range (easy with visual contact or active sonar). Then figure out the AOB & speed -- this is the hardest part. You can either guess them, calculate them (but we're not math wizards so meh) or (easiest way) observe them. For this, I highly recommend Centred75 's Ship Recognition Guide V2. It is a very easy to use handbook that can lead to accurate firing solutions even for us manual TDC newbies. It also doubles as a 3D recognition manual. |
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#3 |
Watch
![]() Join Date: Jul 2006
Posts: 23
Downloads: 3
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Ive got all the basics down and I use a stopwatch to get get pretty accurate speed estimations. I guees the AOB as best I can and get range also. I managed to sink the cruiser in the trainign mission but I can't hit anything else!
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#4 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
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Then try harder. Also do try to use either external or event cam for a while to SEE what you're doing wrong. For me I had neglected the running depth of torpedoes and aI had about 10 of them run under before I realised what was wrong.
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#5 |
Stowaway
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I feel for you mate but please percyvere...percavir...per...keep trying. Lets liswt the steps:
1. Identify the target. 2. Use stadimeter to get range, note the bearing and start the chrono. 3. Plot target pos relative to your pos on the map. 4. Wait a defined period of time (3 mins 15 secs if using metric) 5. Get range and bearing again and hence plot target's new position. 6. Measure distance travelled between the two plots, this gives you target speed. 7. Draw a line between the two plots, this gives target's course. 8. Now get your sub ahead and perpendicular of target (AOB 90 degrees) 9. Set Torp running depth and speed. 10. Fire when target approx 600 meters from you bearing 340 to 20 degrees. 11. Use external cam to track your Torpedo and learn from mistakes. Once you get these steps right you can start using more advanced methods....but trust me, you will soon be getting warm fuzzy feelings because you will start hitting the sods. ![]() |
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#6 | |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
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In case it's not obvious (wasn't for me
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#7 | |
Bosun
![]() Join Date: Jun 2007
Posts: 62
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![]() Quote:
1. misidentifying the target. 2. speed - this is my biggest I am trying torps on unescorted merchants instead of on the surface so I don't have to worry about destroyers.
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A DEAL, deal! Maybe he's a Republican. You know, "Business is business." |
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#8 |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
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I use Real Fleet Boat but I dont use manual TDC because I'm the skipper of the boat and thats what the crew is for.
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