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#1 |
Torpedoman
![]() Join Date: Apr 2005
Location: Mielno / Warsaw - Republic of Poland
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GWX - enemy ship ID
I was just trying doing the manual TDC in GWX 1.03. But I have noticed that even with 100 percent realism enemy ships are already identified. Is that the way it should be in GWX or I must have porked something with other mods - I installed some other stuffas well...
Regards Maciej
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#2 |
Pacific Aces Dev Team
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I have completely standard GWX 1.03 with some official GWX mods (16 km visibility) and I also get the generic message "Destroyer" or "Merchant" when my scope goes over the enemy :hmm:
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#3 |
Torpedoman
![]() Join Date: Apr 2005
Location: Mielno / Warsaw - Republic of Poland
Posts: 119
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Yes, I've just reinstalled GWX 10.3 to make sure that I don't have anything apart from that. Is there any way of turning the automatic identification, even if it only gives generic ship classes / types, and not full and exact identification? I would like to do it myself...
M
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#4 | |
Grey Wolf
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#5 |
Torpedoman
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you're right, i meant turning it off
![]() So now, when i will ID the ship and check it in the recognition manual - than it will put the ship tyope into the notepad, right ![]() M
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#6 | |
Grey Wolf
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#7 |
Torpedoman
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Big thanks
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#8 | |
Navy Dude
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IMHO this is somehow realistic, I believe in real world you can say what type a ship is at least from 10km or even more (if visibility is good). Instead in SH3/GWX, at 10km a ship is only a bunch of pixels. Same problem with flags, once in real life, I could see an US Navy flag, after careful watching with 8x40 binoculars, at about 11km. In game, one cannot clearly see the flag until 1000-1500 m Maybe a higher (though un-historical) magnification in periscope, UZO and binoculars could help a bit. Maraz |
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