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Old 06-25-07, 07:54 AM   #1
MaciejK
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GWX - enemy ship ID

I was just trying doing the manual TDC in GWX 1.03. But I have noticed that even with 100 percent realism enemy ships are already identified. Is that the way it should be in GWX or I must have porked something with other mods - I installed some other stuffas well...

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Old 06-25-07, 08:26 AM   #2
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I have completely standard GWX 1.03 with some official GWX mods (16 km visibility) and I also get the generic message "Destroyer" or "Merchant" when my scope goes over the enemy :hmm:
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Old 06-25-07, 08:43 AM   #3
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Yes, I've just reinstalled GWX 10.3 to make sure that I don't have anything apart from that. Is there any way of turning the automatic identification, even if it only gives generic ship classes / types, and not full and exact identification? I would like to do it myself...

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Old 06-25-07, 02:29 PM   #4
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Quote:
Originally Posted by MaciejK
Is there any way of turning the automatic identification, even if it only gives generic ship classes / types, and not full and exact identification?
Sorry if I got it wrong, but I think you want to turn it off. If this is the case, then in data\roster\English.cfg replace every ship type with a minus sign '-'. This is the generic sign used by the notepad.
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Old 06-25-07, 02:37 PM   #5
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you're right, i meant turning it off

So now, when i will ID the ship and check it in the recognition manual - than it will put the ship tyope into the notepad, right?

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Old 06-26-07, 12:01 AM   #6
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Quote:
Originally Posted by MaciejK
So now, when i will ID the ship and check it in the recognition manual - than it will put the ship tyope into the notepad, right?
Yes. That's what I use myself, so I'm pretty sure about it.
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Old 06-26-07, 03:13 AM   #7
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Big thanks
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Old 06-26-07, 08:40 AM   #8
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Quote:
Originally Posted by MaciejK
I was just trying doing the manual TDC in GWX 1.03. But I have noticed that even with 100 percent realism enemy ships are already identified.
Actually I get no clue whether the ship is enemy or not, just the type of ship (destroyer - cargo - tanker - etc).

IMHO this is somehow realistic, I believe in real world you can say what type a ship is at least from 10km or even more (if visibility is good). Instead in SH3/GWX, at 10km a ship is only a bunch of pixels.

Same problem with flags, once in real life, I could see an US Navy flag, after careful watching with 8x40 binoculars, at about 11km. In game, one cannot clearly see the flag until 1000-1500 m

Maybe a higher (though un-historical) magnification in periscope, UZO and binoculars could help a bit.

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