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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Canadian Wolf
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Your busy!
RDP |
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Cool. does this increase smoke or improve it? :hmm:
Dont suppose it increases the smoke hieght from the stacks does it, I been waiting for so long for someone to fix this, I wanna see smoke before I see a ship ![]() Anyway, ive had no time to try it yet, but knowing your standards Urfisch, Im sure I wont be dissapointed ![]() |
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#3 | |
Canadian Wolf
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![]() Quote:
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#4 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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Yep as RDP said -a pic or two would greatly apprieciated
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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preferrably 3 pics.
![]() Stock SH3, GWX1.03 (if you like), and your mod. This is the one I'm using, Pascal's Smoke mod, edited by Anvart (reworked alpha-channels): ![]()
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#6 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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Pascals & Sobers smoke mods consist of the 2 tga files, Smoke_volum.tga & Smoke_volum02.tga, your mod Urfisch is in the particles.dat file, and the other 2 files are not contained in this dat file, could you please let us know what it actually improves/changes please?
![]() Many Thanks.
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Sub captains go down with their ship! |
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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ok guys. i see. i simply had not time to post pics. but i improved:
- big oil smoke height and opacitiy - small smoke height - oil spot lifetime - torpedohit watersplash height and lifetime - shell water hit
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#8 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Awesome, mate.
![]() Edit : I can't remember the smoke texture I use, but I think it's the Pascal Smoke unedited by Anvart... And the texture has nothing to do with this mod, cause you can use the one you prefer (and the better is probably the one edited by Anvart). Guys, you want pictures ? :p After 1 torpedo hit for each one of the ships : ![]() ![]() ![]() Beautiful, eh ? :p ![]() @ Urfisch : anyway, there's still a problem with the deck gun, look at this pic : ![]() Don't know if it can be resolved, I just wanted to tell you. ![]() Again, a very nice job !! ![]()
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![]() Last edited by Alex; 06-25-07 at 05:30 AM. |
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#9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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Hi this is Sobers real smoke dark with brown tint & Urfisch's Particle.dat file, typical it had to be a storm eh!
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Sub captains go down with their ship! |
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#11 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
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Reece, do you have a link for Sober's smoke mod? I'd like to try it with urfish's mod too.
Thanks! |
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#12 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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Can someone please explain how to install this mod,what file address does it need to go to,any help greatly appreciated
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#13 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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C:\Program Files\Ubisoft\data\Library
![]() Here you'll find the Particles.dat. :p To install a smoke texture, download it and paste it into C:\Program Files\Ubisoft\data\Misc. But it would be better to install it via JSGME, you know. Click here to download it now.
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#14 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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Ahhh great work Urfisch, any chance you can make one to increse smoke stacks from ships, so the smoke is seen on the horizon beofre the ship.
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#15 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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Thank you
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