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Old 06-11-07, 07:26 PM   #1
joegrundman
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Default what use is the attack map?

Assuming you play at 100% realism, is there any use at all for the attack map (obviously the tdc and torpedo settings are vital) apart from the fact that it tells you the estimated time to impact? The time thing seems a pretty trivial advantage.
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Old 06-11-07, 09:10 PM   #2
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Quote:
Originally Posted by joegrundman
Assuming you play at 100% realism, is there any use at all for the attack map (obviously the tdc and torpedo settings are vital) apart from the fact that it tells you the estimated time to impact? The time thing seems a pretty trivial advantage.
It shows when u're trying to fire a torpedo backwards

That's the only thing I can think off, maybe it wouldn't look that good with TDC knobs only?
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Old 06-12-07, 12:50 AM   #3
Canovaro
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I wish there wasn't an attack map, makes me feel like I'm on starship Enterprise or something. When playing 100%, it's totally unnecessary.


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Old 06-12-07, 01:44 AM   #4
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The buttons are of course necessary,

and the map? Wel...
It comes in handy to check wether you have got a decent solution. You can estimate the should-be-solution a bit, and check it with your current...
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Old 06-12-07, 02:46 AM   #5
Maraz
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Having installed Poor Sailor's "my Favourite Dials" mod, with TDC knobs accessible from periscope and UZO stations, I never use the attack map.

It was useful to me only during the training period, to understand what is the torpedo's path and the effect of range on gyro angle.

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Old 06-12-07, 03:04 AM   #6
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I don't play at 100% so for me its use is to occasionally check where my wayward torpedos went .
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Old 06-12-07, 04:03 AM   #7
joegrundman
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I thought it was useless. I can tell you however that when you fire, a torpedo is shown moving down it, and if the torp hits the target but fails to explode you'll see it bounce on the attack map. So it does sort of tell you where your solution was wrong - but that's cheating.

I wish....I wish you could use the plotting tools from the F5 map on the attack map too. Then it would be useful. You could keep your general nav markings on the Nav map and all your plotting for the attack on the F6 map.

It would make sense to do that, it would mean once the target is dead you can wipe your markings away without accidentally wiping your nav plan (happens to me all the time), and also you wouldn't have to keep switching screens to get to your tdc controls.

I noticed that in SH5 (i don't play it much, somehow doesn't grab me in the same way) the TDC is separated entirely from the attack map, yet they still have the attack map station - really what is the point of that station at all?
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Old 06-12-07, 04:10 AM   #8
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It shows you the path of your torpedo according to your current TDC settings. Which is good to double check a solution to make sure it at least looks right, or it's good for dead reckoning shots.
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Old 06-12-07, 05:27 AM   #9
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Mess up a few manual solutions with the inevitable low tonnage returns and you'll soon use it as a means of checking before firing
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