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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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Hey!!!! Where did that come from?
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Nicely done!
Can you axe the crane from the I-400? Really, that looks awesome. tater |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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![]() ![]() Excellent work... |
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#6 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
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Ohh, very nice. Looking forward to finding these guys in the campaign.
![]() Just one more thing, that sub model looks awfully fimiliar. I swear I've seen it in another game before. :hmm: |
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#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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How many beers would I have to buy you to make a coastal merchant or a sea truck
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#10 | |
Pacific Aces Dev Team
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#11 | |
Pacific Aces Dev Team
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Heheh. Was worth a shot.
tater |
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#13 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
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__________________
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#14 |
Pacific Aces Dev Team
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Great job Sergei
![]() ![]() Have you taken a look already to the enmy torpedo launch AI? Planes are able to drop torpedos, I have been told, so may be the AI routines could be ported to submarines?:hmm:
__________________
One day I will return to sea ... |
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#15 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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Excellent unit for SH IV.
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