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#1 |
Stowaway
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Well, devs have announced this in the upcoming 1.3 patch:
"The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around". This is the problem we all had when attacking convoys/TF... Can we find the solution before the patch? Group leader / Commander is set in the campaign files (.mis) Example: ![]() And this is how it looks in the .mis file: … [RndGroup 1] GroupName=41a_Jap_TaskForce_001 Category=0 CommandEntry=0 ![]() Long=16796400.000000 Lat=4272200.000000 Height=0.000000 DelayMin=60 DelayMinInterv=30240 SpawnProbability=65 RandStartRadius=0.000000 ReportPosMin=1440 ReportPosProbability=85 Heading=223.733994 Speed=11.000000 ColumnsNo=3 Spacing=800 DeleteOnLastWaypoint=true CurrentInstanceID=0 GameEntryDate=19420201 GameEntryTime=0 GameExitDate=19420228 GameExitTime=0 MaxInst=10000 MaxUnitsCreated=100 DockedShip=false NextWP=0 [RndGroup 1.RndUnit 1] Class=BBIse Type=11 Origin=Japan Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19411201 No=2 Escort=false SpawnProbability=100 CrewRating=4 By setting CommandEntry=0, RndGroup 1.RndUnit 1 is choosen as leader. If only we could make it CommandEntry=0; CommandEntry=1; CommandEntry=2... :hmm: |
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#2 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
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Interesting.. Wonder if the game can read semicolon so that more command entry units could be assigned to that group... Have you tried it? I'm not sure if I understood it... You're saying that escort behavior could be related to this? Do you mean that the DD's are circling or all ships?
My biggest concern is the destroyers which just stops and doesn't do anything
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#3 | |
Stowaway
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I presume that means that every unit in the group follows the group leader (set as CommandEntry=xy). If the leader unit is sunk, disabled or slows to 1kts, all other ships (including escort destroyers...) will still follow him. I have not (yet) tried to play with it... I'm waiting for some help from more experienced modders ![]() |
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#4 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
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Ok, i see... I'll try and post back soon!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#5 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Since the groups will appear randomly it will probably take a lot of time testing this. I have modified all convoy groups and will try to play now to see if there is any difference!
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#6 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Looks like Cargo ships usually are the group leader for 41 convoys file... So in order to test my changed file I'll have to try to sink one of the cargos... :hmm:
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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