![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
Uploads: 0
|
Torps make no visual damage
I just raided a port on the north coast of Honshu. There was a medium merchant sitting around. I fired torps at it and none of them caused visual damage,it should have taken one torp, two at most (I have the 1.5x torp mod) but it took TEN!
Not one caused visual damage. I heard before that torps like this still causes the same amount of damage than when it causes visual damage. But this suggests otherwise, is this a bug?
__________________
Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
|
![]()
Were you using influence or contact torps? The influence setting (which is reversed in 1.2 I think) actually can cause this by detonating as soon as it reaches the theoretical magnetic field around ths ship - in essence - the torp goes boom right before it gets to the target - meaning that very little damage is applied. On detonation, the damage radius is determined - and that often puts the target outside the damage area - result - minimal or no damage.
Try using contact torps and see if your results improve.
__________________
Good Hunting! Captain Haplo ![]() |
![]() |
![]() |
![]() |
#3 | |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
Uploads: 0
|
![]() Quote:
__________________
Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
|
![]() |
![]() |
![]() |
#4 |
A-ganger
![]() Join Date: Mar 2002
Location: Kentucky
Posts: 71
Downloads: 3
Uploads: 0
|
![]()
I don't know about that mod, but do you have the 3d damage slider on in the game options ?
|
![]() |
![]() |
![]() |
#5 | |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
Uploads: 0
|
![]() Quote:
__________________
Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
|
![]() |
![]() |
![]() |
#6 |
A-ganger
![]() Join Date: Mar 2002
Location: Kentucky
Posts: 71
Downloads: 3
Uploads: 0
|
![]()
Seems awhile back, there was someone else that had a problem sinking ships in port. I can't remember.
But I do know that I do not get visible damage on each and every hit. I don't know what ship it is, but there is one that I never seem to get holes in it. Some it seem to depend on the area the torpedo hits. ![]() Maybe try disabling the mod to narrow it down. |
![]() |
![]() |
![]() |
#7 | |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Machinist's Mate
![]() Join Date: May 2007
Location: Iowa
Posts: 127
Downloads: 4
Uploads: 0
|
![]()
When you open the Position Keeper/ Torpedo Settings tab you have the option of setting each torpedo to detonate by contact or contact+influence. Contact is pretty much self explanitory. When the torpedo strikes the hull of the target ship, it will detonate. Contact+influence setting has the torpedos detonate on contact as well as if they detect the magnetic field generated by the ships hull. This way a torpedo can be set to run a few feet below the ship and explode when directly under the keel. According to the manual this is the way to achieve maxium damage with a single torpedo, however it warns that when setting torpedos to contact+influence they may be less reliable.(IE. Premature detonations) Hope this helps.
__________________
GT USS Hammer |
![]() |
![]() |
![]() |
#9 | ||
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
|
![]() Quote:
__________________
Good Hunting! Captain Haplo ![]() |
||
![]() |
![]() |
![]() |
#10 | |||
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
|
![]()
GTHammer, thanks for the explenation. I already knew about contact/influence detonation and was inquiring on what CaptainHaplo meant with the reversed setting in 1.2.
Quote:
On topic tho, I noticed that I just sunk a large freighter in one torpedo, set to run at 6m, contact+influence. It sank nose first very fast (much faster than other ships I've seen). Looking at it up close with the external camera, I could see no visible damage ok the sinking ship. I know the torpedo hit just below the funnel ... or at least that's where the large splash was. After seeing that I took note of other ships. It seems that there are some predefined damage areas and if you hit anywhere else there's no 'hole' in the hull. |
|||
![]() |
![]() |
![]() |
#11 |
Torpedoman
![]() Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
Uploads: 0
|
![]()
I have had the same thing happen with trops set to contact, as a matter of fact, it happens a lot. Good example was last patrol, two hits on a large tanker, one fore, one aft ,both torps set to contact, one had a damage graphic, the other didn't. THe ship sank so I was happy.
![]() |
![]() |
![]() |
![]() |
#12 |
Navy Seal
![]() |
![]()
This no damage issue happened to me. I would only ever see damage if i hit the center of a target. I un-installed the game (not save games) and re-installed and patched to 1.2.
Now I see damage to bow and stern hits. Also my deck gun blows holes in a target which didn't happen before I re-installed. |
![]() |
![]() |
![]() |
#13 | |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#14 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
|
![]()
Results speak for themselves on reinstall. Its a common, though last-ditch effort to make the game work right, and has been effective.
I have noted than influence explosions also do not seem to cause the damage graphic to display as reliably as contact only. And if you explode a torp under the keel, there is no graphic ever displayed. I think they didn't make it available there.
__________________
Good Hunting! Captain Haplo ![]() |
![]() |
![]() |
![]() |
#15 |
Navy Seal
![]() |
![]()
Perhaps you are right Switch, that a re-install was not what fixed the damage graphics.
All I know is that I was seeing screen shots (on this forum) of damage to bow, stern and deck gun damage. This was not happening in my game as I said center damage only. On the off chance, I un-installed, re-installed patch1.2 and mod files. Continued the game from my last save and now I see more damage effects. Was re-install the fix? I dont know but now its fixed. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|