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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Feb 2006
Posts: 168
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Hello!
Be I wrong or in SH3 the Subs follow more the heavy seas (ride the waves) ??? The SH4 Subs seemed very static to me, I mean (not native english) the sub cut trough the heavy seas with 2/3 "fly in the air" instead of pitch up and down.... ??? Andreas |
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#2 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
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Yes, the subs often behave quite strange in rough seas. I've seen my Porpoise-class sub literally jump out of the water (even posted a screenshot). Just another quirk of SH4.
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#3 |
Stowaway
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I think in general the subs ride too high in the water. The freeboard should be about three feet lower. I've tried to fix it using the old running decks awash trick from SH3 but It doesn't want to work.
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#4 |
Lucky Jack
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Seems to be the same engine for this game as SH3. Same deal, subs cut through the water and not ride it. GWX handled that in SH3 so perhaps someone will do the same for SH4.
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#5 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
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well according to the Das Boot movie:p the Uboats shot up then came crashing down in rough weather, in a real situation some uboat watch crew were found to be drown or missing when the next watch went up on deck.
I was hoping SHIV would have this heavy seas effects on the US boats. |
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#6 | |
Torpedoman
![]() Join Date: Apr 2002
Posts: 112
Downloads: 22
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BTW, anybody run in to any crazy weather like the Monsoons that were talked about? Or was this just more BS from the pre-release hype machine?
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#7 |
Captain
![]() Join Date: Mar 2005
Posts: 541
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I've seen some rough weather yes if that what you mean , heavy fog and rain for days with winds 15 mps.
Mud
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#8 |
Bosun
![]() Join Date: Jun 2005
Posts: 64
Downloads: 19
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Noticed this also.
It's as though the sub is on a constant plane only rocking slightly from a middle pivot point with no ability to rise or fall with the ocean. This was probably the case in SH3 as well but I must say that I didn't notice it in SH3 whereas in SH4 it's very noticeable to me. Need to at least increase the sensitivity to wave effects.
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#9 |
A-ganger
![]() Join Date: Jul 2002
Posts: 75
Downloads: 26
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Gonna add my voice to this one as well. SH3 wasn't perfect, but it seems more pronounced in SH4, possibly because the boats are bigger or something. As stated, some boats also ride way too high out of the water. One of my boats was nearly completely out at one point and you saw the screws above the water more than below it.
It's relatively minor, but it's also an immersion thing. So I hope to see some improvements in the wave action to the boat. |
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#10 | |
Weps
![]() Join Date: Jan 2007
Posts: 355
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#11 |
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 189
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Hi
I subscribe to this and it is not only an issue when you're surfaced. I notice that when submerged at periscope depth in heavy seas my whole conning tower resurfaces/becomes visible in the trough of a wave. Very odd and I also do not know (although I do have a suspicion) whether that means that destroyers can visibly see you (you're visibly visible, but the in game depth meter says you're at 60 feet).
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#12 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
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I think this problem was addressed in RFB. By changing the wave attenuation value in the cfg. , the subs no longer fly out of the water in rough weather (at least that's what I'm seeing so far), but rather they slice through it more naturally.
I agree that the pitch and roll motion definitely needs work. |
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