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Old 03-26-07, 02:19 PM   #1
Schunken
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Default Sub behavior in heavy seas....

Hello!

Be I wrong or in SH3 the Subs follow more the heavy seas (ride the waves) ???

The SH4 Subs seemed very static to me, I mean (not native english) the sub cut trough the heavy seas with 2/3 "fly in the air" instead of pitch up and down....

???

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Old 03-26-07, 02:24 PM   #2
ParaB
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Yes, the subs often behave quite strange in rough seas. I've seen my Porpoise-class sub literally jump out of the water (even posted a screenshot). Just another quirk of SH4.
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Old 03-26-07, 02:30 PM   #3
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I think in general the subs ride too high in the water. The freeboard should be about three feet lower. I've tried to fix it using the old running decks awash trick from SH3 but It doesn't want to work.
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Old 03-26-07, 02:33 PM   #4
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Seems to be the same engine for this game as SH3. Same deal, subs cut through the water and not ride it. GWX handled that in SH3 so perhaps someone will do the same for SH4.
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Old 03-26-07, 02:34 PM   #5
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well according to the Das Boot movie:p the Uboats shot up then came crashing down in rough weather, in a real situation some uboat watch crew were found to be drown or missing when the next watch went up on deck.

I was hoping SHIV would have this heavy seas effects on the US boats.
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Old 03-26-07, 02:42 PM   #6
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BTW, anybody run in to any crazy weather like the Monsoons that were talked about? Or was this just more BS from the pre-release hype machine?

Quote:
Speaking of risky business, I didn't get to play the game enough to evaluate the weather but I'm told your deck watch may take casualties in monsoons.
http://www.subsim.com/sh4/demo_sh4.php
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Old 03-26-07, 02:52 PM   #7
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I've seen some rough weather yes if that what you mean , heavy fog and rain for days with winds 15 mps.

Mud
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Old 03-26-07, 02:32 PM   #8
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Noticed this also.
It's as though the sub is on a constant plane only rocking slightly from a middle pivot point with no ability to rise or fall with the ocean. This was probably the case in SH3 as well but I must say that I didn't notice it in SH3 whereas in SH4 it's very noticeable to me.
Need to at least increase the sensitivity to wave effects.
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Old 03-26-07, 02:41 PM   #9
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Gonna add my voice to this one as well. SH3 wasn't perfect, but it seems more pronounced in SH4, possibly because the boats are bigger or something. As stated, some boats also ride way too high out of the water. One of my boats was nearly completely out at one point and you saw the screws above the water more than below it.

It's relatively minor, but it's also an immersion thing. So I hope to see some improvements in the wave action to the boat.
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Old 05-25-07, 08:44 AM   #10
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Quote:
Originally Posted by CaptJodan
Gonna add my voice to this one as well. SH3 wasn't perfect, but it seems more pronounced in SH4, possibly because the boats are bigger or something. As stated, some boats also ride way too high out of the water. One of my boats was nearly completely out at one point and you saw the screws above the water more than below it.

It's relatively minor, but it's also an immersion thing. So I hope to see some improvements in the wave action to the boat.
Benard fill the sub with helium again?
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Old 05-25-07, 09:03 AM   #11
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Default Not only a problem surfaced

Hi

I subscribe to this and it is not only an issue when you're surfaced. I notice that when submerged at periscope depth in heavy seas my whole conning tower resurfaces/becomes visible in the trough of a wave.

Very odd and I also do not know (although I do have a suspicion) whether that means that destroyers can visibly see you (you're visibly visible, but the in game depth meter says you're at 60 feet).
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Old 05-25-07, 04:30 PM   #12
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I think this problem was addressed in RFB. By changing the wave attenuation value in the cfg. , the subs no longer fly out of the water in rough weather (at least that's what I'm seeing so far), but rather they slice through it more naturally.

I agree that the pitch and roll motion definitely needs work.
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