SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-08-07, 07:37 PM   #1
Happy Times
Ocean Warrior
 
Join Date: Jun 2005
Location: Finland
Posts: 2,950
Downloads: 10
Uploads: 0
Default Missing features

I thought i would ask about two features that were supposed to be in the stock version and if anyone knows can they be done with the knowledge you have today.

The first is Q-ships, anyone ever tried them again?

http://www.subsim.com/radioroom/show...ight=boat+trap


The second is the radio contact messages you sometimes get pressing the Radio Contacts icon, a bearing to the nearest radio contact, usually hundreds of kilometers away. And mostly you just get "no radio contacts" message.

Both are intresting features and would bring alot to the gameplay and realism.
__________________
Happy Times is offline   Reply With Quote
Old 05-09-07, 12:43 PM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

Now Q-ships are a big miss...the closest I've seen something like that is an auxiliary cruiser. Let's both live in hope they get included soon
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 05-09-07, 01:21 PM   #3
Happy Times
Ocean Warrior
 
Join Date: Jun 2005
Location: Finland
Posts: 2,950
Downloads: 10
Uploads: 0
Default

Ay!

http://en.wikipedia.org/wiki/Q-ship

http://www.history.navy.mil/docs/wwii/Q-ships.htm
__________________
Happy Times is offline   Reply With Quote
Old 05-10-07, 01:43 AM   #4
Hunter
Commander
 
Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
Default

I used to put guns along with trap contqainers onto merhats, unfortunatelly, no one still could explain me how to to fix their animation.
Hunter is offline   Reply With Quote
Old 05-10-07, 03:33 AM   #5
Happy Times
Ocean Warrior
 
Join Date: Jun 2005
Location: Finland
Posts: 2,950
Downloads: 10
Uploads: 0
Default

What about mining missions? Can it be done so that you get credit if someone is sunk by these? http://www.ebort2.co.uk/

I suppose someone could even model them quite close? Though not really an issue for me, what they look like, as i play on 100%.

http://www.uboataces.com/weapon-mines.shtml#tma
__________________
Happy Times is offline   Reply With Quote
Old 05-24-07, 02:28 PM   #6
Notewire
Soundman
 
Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
Default

Were the radio contacts ever implemented?
Notewire is offline   Reply With Quote
Old 05-24-07, 03:25 PM   #7
Woof1701
Commodore
 
Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
Default

Including Q-ships shouldn't be much of a problem IMHO. Now that you say it I'm surprised it hasn't been done before. As I see it we'd just need a few cloned merchant ships fitted with disguised guns and scripted into the campaign as single merchants. You'd even give them warship status but would have to be careful that they won't spawn as convoy escorts
Correct me if I'm wrong but I believe all of the steps mentioned above have been done before in one way or another. I remember vivdly the screenshots of tugs fitted with twin turrets fighting it out in New York Harbor
The only real problem I see is the AI. Because enemy AI (warship and merchant) will attack you as soon as you get in range, which is exactly what a Q-ship DIDN'T do ...
Woof1701 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.