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#1 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Hi all...
It was a little hard to me to remember wich kind of torp i have loaded into my tubes, the stock colours are so dirty/washed, so i decide to give them so clear and diferent colours, to make them so easy to identify. I use... Blue : for oldtech and low explosive 226Kg (MK 10) Green : for newtech and low explosive 261Kg (MK 18) Yellow : for oldtech high explosive 292Kg (MK 14) Orange : for newtech high explosive 292Kg (MK 23) Red : for newtech and Very High explosive 428Kg (MK 16) Military Green : for the smalll "Cutty" 43Kg (MK 27) Now i can quickly know wich torp i have into each tube, without to pass the mouse cursor over them. Note : ###### You have 3 choices. Bright : this version is too bright and have alive colours. Dark : This verion preserve the alive colours, but is dark. Desaturated : It is a little bit dark, and has desaturated colours if you dont like the alive colours look. A look of it, this screen shot is corresponding at dark version. ![]() Not a great mod :p but... you are not enforced to use it. :rotfl: Any way, i think somebody can found it useful. Download link : http://files.filefront.com//;7228981;/ Enjoy, Redwine. Last edited by Redwine; 04-13-07 at 10:56 AM. |
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#2 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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I was thinking in to put numbers on them, but the program flips the torpedoes images to put them into stern or bow tubes.
Then the numbers will appears mirrowed. The solution may be to use Roman numbers. But they will be mirrowed any way, there is a fix for this, the roman numbers must by into columns. In example for MK 18... XVIII must be... in front X, and rear V plus III. X V III What do you think about this ? |
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#3 |
Eternal Patrol
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Nice idea. Looks cool.
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#4 |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
Downloads: 0
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Great idea. I chose the "bright colors" mod version, since like you say, the whole idea is to sort these torpedoes out a lot easier.
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#5 | |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
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GWX 1.03 USERS U-65 IXB |
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#6 | |
Watch
![]() Join Date: Apr 2005
Location: Netherlands
Posts: 26
Downloads: 32
Uploads: 0
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#7 | ||
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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BTW - great mod idea but my vote would also be for putting the color coding on the noses rather than the body of the torps (or maybe a combination of the two - i.e., lighter gray bodies for steam/old tech, darker grey/black bodies for electrics/new tech, with maybe one nose color for all low-yield and a second nose color for all high-yield warheads) - also, I would prefer the more muted color schemes - I think you could convey the idea without being quite so "sixties" ![]()
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#8 | ||||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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May be into the Stage 2 ... ![]() Thnaks boys for comments ! |
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#9 |
Bilge Rat
![]() Join Date: May 2007
Posts: 1
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Why not just put the name normally on one end and inverted on the other? That way when it is inverted it will still be normal on one end and inverted on the other. Just a suggestion. Thanks for the mod.
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#10 |
Watch
![]() Join Date: Apr 2005
Location: Netherlands
Posts: 26
Downloads: 32
Uploads: 0
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Now that's odd... In your screenshot, Redwine, when you hover the mouse cursor over a torpedo there's all this info on range, propulsion, guidance and other stuff. In my game I can only ever see the torpedo type. Or is this info only available with the Mark 27?
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Visit Juju\'s Combat Mission mods for screenshots of all my CM mods. |
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#11 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Go to.... C:\...\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Menu Open the file "menu.txt" with notepad. Scroll down or use search engine to find lines 5370 to 5374. Edit the file so it finish like this... Note : If you use Imperial units, please edit meters to yards.... ;_________________ ; Torpedo names ;5370=Mark 10 ;5371=Mark 14 ;5372=Mark 16 ;5373=Mark 18 ;5374=Mark 23 ;5375=Mark 27 ;>>>>>>>>>>>>>>>>>>>>Read This !!!!!!! ; ;>>>>>>>>>>>>>>>>>>>>Use maximun 6 data lines or you wil have a Crash to Desktop ;>>>>>>>>>>>>>>>>>>>>in example :name, range, warhead, propulsion, guidance, pistol 5370=Mark 10|Range: 3200 m 36 knots|WarHead: 226 Kg TNT|Propulsion: Wet-Heater|Guidance: Gyro|Pistol: Contact 5371=Mark 14|Range: 4100 m 46 knots OR 8200 m 31 knots|WarHead: 292 Kg Torpex|Propulsion: Wet-Heater|Guidance: Gyro|Pistol: Contact Magnetic 5372=Mark 16|Range: 12500 m 46 knots|WarHead: 428 Kg Torpex|Propulsion: Hydrogen Peroxide|Guidance: Gyro|Pistol: Contact Magnetic 5373=Mark 18|Range: 3650 m 29 knots|WarHead: 261 Kg Torpex|Propulsion: Electric-Battery|Guidance: Gyro|Pistol: Contact Magnetic 5374=Mark 23|Range: 4100 m 46 knots|WarHead: 292 Kg Torpex|Propulsion: Wet-Heater|Guidance: Gyro|Pistol: Contact Magnetic 5375=Mark 27|Range: 4560 m 12 knots|WarHead: 43 Kg Torpex|Propulsion: Battery|Guidance: Gyro Acoustic|Pistol: Contact Magnetic |
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#12 |
Watch
![]() Join Date: Apr 2005
Location: Netherlands
Posts: 26
Downloads: 32
Uploads: 0
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Cool. Thanks, Redwine!
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Visit Juju\'s Combat Mission mods for screenshots of all my CM mods. |
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#13 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
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If you want to use single stenciled letters that are not affected by the flipping, use A H I M O T U V W X Y.
Of course, the problem with this is that you would need to have a reference chart printed to know what's what until you memorize them. Personally, I like the color coding but I would put the colors on the forward (nose) part of the Torp.:hmm:
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