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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
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What is your dream for the future of subsims?
Here is mine: My ultimate subsim takes place during WWII in either the Pacific or Atlantic, I like both. I would like to be able to walk around the entire boat and see every single man working at each station. I would like to see them playing cards, eating, sleeping, etc... When battle stations are called I would like to watch them run through the boat to their stations. I would like to take the form of a first person captain and have officers and enlisted men walk up to me and talk to me. I would like them to ask for orders, look worried when I am about to do something crazy, and cheer when we are victorious. I would like each man to have his own individual life on my sub. The more interaction with the men, the better. I know this can be done. Make it a cross between Oblivion and B172. For the uneducated: B17 2 had real depth as far as being with a crew of men in a B17. You had to tell the men to help the injured, put out fires, and you watched them shooting those dirty Germans, you heard them scream in pain, you heard them cheer, you could even bail out the wounded or dead. The men would improve after each mission if they did well at something. Then in Oblivion, it has nothing to do with the Navy or the sea but you have hundreds of people that you can talk to and have conversations with and they all do things like walk around streets, eat dinner, play with dogs, etc… They all have their own little lives and do their own things. Next I would like realism like never before seen. I want torpedo malfunctions set correctly, the weather to astound and frustrate, and ships that have accurate and realistic damage sectors. I want them to have random and realistic sink times as well. I want my sub to feel like a heavy piece of metal and act accordingly in the deep blue. Next I want realistic orders. I want to feel like I am part of the biggest war ever. I want variety as well. I wouldn't care if I was sent someplace where I would see no action. Just make me feel like I am there. If the devs of SHIV had one more year or two they could have done a lot of that I think. Frankly my dear, I wouldn't give a damn if the graphics were outdated by then. What is your dream subsim? Do you think there will ever be a developer who will take the time to make the ultimate subsim? Will we ever be able to immerse ourselves without needing a large imagination? I think in order for this to happen we need true sub fans to take a project into their own hands and get it done at all costs. I wouldn't care if it was modern subs or WWI subs, as long as it had this kind of depth. Neal, start a game dev company and get right on it. Thanks! ![]()
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#2 |
Canadian Wolf
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I would like to see a mod encompassing both theatres fully, Atlantic and Pacific, one where you could move between the two freely and easily.
RDP |
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#3 |
Grey Wolf
![]() Join Date: Oct 2004
Location: London, UK
Posts: 778
Downloads: 0
Uploads: 0
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what about a MMO SUB Sim?
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#4 |
Pacific Aces Dev Team
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A revamped version of Aces of the Deep, adding ONLY:
1.- SH4 level graphics 2.- Manual TDC 3.- Arctic operations in the whole arctic ocean 4.- An option for decreasing the amount of enemy traffic (Too many merchants) Having just that, I would be a pretty happy guy for the next 50 years (If I make it to see them ![]()
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One day I will return to sea ... |
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#5 |
The Old Man
![]() Join Date: Jul 2005
Location: Canada
Posts: 1,448
Downloads: 10
Uploads: 0
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You guys are killing me, World War II is soooo overdone.
I'd like to see a game set somewhere in the Cold War (hypothetical Oct '62 scenarios... drool). It should have interior and exterior graphics like SH3/4, for selling points to have a big community, and of course for something nice to look at. I'd hope to see a dynamic campaig - imagine sailing from Russia and getting tasked to link up and escort freighters to Cuba. It should have DW-quality stations and should exceed DW in sensor modelling. |
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#6 | |
Stowaway
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#7 | |
Admiral
![]() Join Date: Sep 2006
Location: USA
Posts: 2,021
Downloads: 9
Uploads: 0
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Yep. ![]() If anything, it should have a "Dual Dynamic Campaign" (One dynamic campaign with a playable Russian side, and another dynamic campaign with a playable American side). Also, multiple playable submarines for each side (ie. Russians have the Oscar, Typhoon, Kilo and Alpha, while the Americans have 688, 688i, Ohio's, and Sturgeon). They should, as you've said, have better than DW stations, a fully 3D Interior enviroment, along with (at least) SH3 level exterior graphics. Also, there should be campaign "eras," based on the time of Russian leadership (ie. a "Kruzchev era," a "Gorbechev era" ect), with playable and non-playable units based on this time period. Included should be non-playable unit behavior based on time period. Finally, there should be a single "world level" (Similar to Falcon: 4.0) that is always "dynamic" (Even when choosing to sail or not, the world is still going. Nuclear weapon-transporting freighters are making their way to Cuba while you are still planning to set sail from Norfolk) I'm dreaming....
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#8 | |
Stowaway
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(woo 500 posts) |
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