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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2007
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I play on 72% realism, with manual TDC.
I've had some really odd damage control issues. Here is one example, tho the same thing has happened many times in different circumstances. I was headed to the Java Sea from Western Australia. I opted to go through the Sunda Strait even though it's shallow and gun emplacements are known to be in the area. I wasn't paying attention and wandered in range of some of the coastal batteries and took a hit before I managed to submerge. Instead of going to periscope depth like I'd ordered my sub dives straight to the bottom, like an aquatic lawn dart. My scope had taken a hit, but the pumps were fully functional and there was no reported damage to any bulkhead. I had a full DC crew and put 'em to work. I was only 190' feet deep, the shallowness of the Sunda Strait looked like a godsend at this point. I still hadn't figured out why I'd sank. There was no flooding. The DC crew reported the scope repaired along with other misc gear in the conning tower, TDC etc. All systems were green. I blew ballast. Nothing happened. Ok, that's not completely true. Chief of the Watch says "Blow ballast!" and then nothing happened. Hmmm. No flooding. No damage. 190' deep, resting on the bottom. I blew ballast and the only thing that happened was Chief repeating my order. At this point it looks like I'll be spending eternity with the valient crews of the Houston and Perth, not that that would be bad company mind you, cept I wasn't ready to die. I tried to blow ballast again. Same result. High pressure air was nearly full. I hit the blow ballast button about four thousand times in rapid succession, Chief begins to say "Blow Ballast!" so fast and so often I'm sure he's going to pass out from lack of oxygen. I was seriously getting concerned about the amount of CO2 he was spewing into the atmosphere from screaming the words "Blow Ballast" six trillion times in 2 minutes. The sub rocks a bit. Then ever so slowly she begins to rise. FLANK SPEED! FULL RISE ON THE DIVE PLANES! Oh wait...I don't have independent control of my dive planes. Belay that last. 180' 150' 120' She's picking up speed now! But there is still a Japanese gun emplacement sitting there, just waiting for me to pop outta the water so they can put more holes into my boat. So I decide I'd level out at periscope depth. Instead of picking a depth manually, or ordering my diving officer to maintain current depth, I gave the order to stop at periscope depth. We were at about 40' by now, so the boat had to dive a bit to achieve the desired depth. Down we go. 45' 50' 60' 70' 100' Wait a second dammit! I said 60 feet! She won't level off. I called down to maneuvering. "Why are we diving deeper! Is there a problem back there?" "Negative sir, all systems are nominal." The answer was the same from the rest of the boat. There were no problems! It seems that the hull of my beloved Gato class submarine has been transmogrified into lead! We hit the bottom pretty hard, but suffered only minor damage. Which was promptly repaired. I was down to about 50% on my compressed air. When all systems were repaired I again machine gunned the "blow ballast" order to my beleagured chief. This time it didn't work. I kept it up until my compressed air was exhausted. The sub never budged again. So now we are resting on the bottom not to far from the USS Houston and the HMAS Perth. At least they got to fight to the bitter end. My crew and I took one plink from a shore battery and sank without even flooding. Anybody have anything similar happen to them? This exact same thing has happened to me numerous times. If my conning tower bulkhead takes ANY damage at all, which it hadn't in the above story, I cannot dive to even 30 feet after it's been repaired, unless I want my boat to sink. Damage control seems to be pretty useless. |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
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Welcome to the most infuriating bugs in the game.
!. Undisplayed flooding. 2. Water inside the boat is 10 x heavier that water outside the boat. |
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#3 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
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Yeah, that's what it sounds like to me. If the game displayed flooding I'm sure it would show you were awash in sea water up to your necks in several compartments. Too bad the game doesn't show us this, but I guess it "remembers" it and that's why you can't come up.
I don't know that's a bug, though. I just don't think this was ever implemented by the devs. Would've been nice.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#4 |
Gunner
![]() Join Date: Dec 2001
Posts: 95
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You did not leave Bernard in charge of shutting the hatch did you?
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Let\'s play Hide and Seek\'n\'Destroy! |
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#5 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
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In all my testing of SH4, I have never had the damage control bug everyone
seems to post about. I have taken damage many times to all areas and once fixed, I can dive just like I did before the damage. There was one post here about memory being a factor. I don't know about that one cause I use 3gigs of Ram. Could this be another example of the dreaded "Bad Install" ??? JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#6 | |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
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#7 |
A-ganger
![]() Join Date: Nov 2005
Location: New Zealand
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Just a stray thought, a hole in the top of the ballast tanks would flood them without flooding in the pressure hull, any air blown into the tanks would simply escape. That could explain your predicament.
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#8 |
Swabbie
![]() Join Date: Mar 2005
Location: Upstate New York
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I'm a little dubious that the sim is that detailed. I've pretty much resorted to just dealing with the quirks. About the only thing that has me baffled is why the dev's just don't create a pdf. explaining how the various systems operate in detail and if something doesn't work as expected and it's not easily fixable or your not just going to fix it, just tell me.
John |
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#9 | |
Ace of the deep .
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#10 | ||
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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#11 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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In the damage control screen. At the top of each compartment.
It fills with light blue as it floods. In fact you can hover the cursor over the compartment to get the flooding "time" and damage status. Undoucumented yes... but its there. |
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#12 | |
Nub
![]() Join Date: May 2007
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But in the above case I had no reported flooding, no reported hull or bulkhead damage. I don't see it being a bad install. The game has only crashed on me once and that's because I tried doing to much multi-tasking while cruising into Pearl. |
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#13 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Well the damage reporting is a bit suspect.
There have been reports of a boat suddenly crushing with no damage at all. The majority of these have been traced back to "saves" while submerged. |
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#14 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
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hmm i took some damage and crushed at 10 meters
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#15 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
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Downloads: 56
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I think the majority of these tracebacks were hasty. The condition is possible even on port saves. |
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