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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2005
Posts: 111
Downloads: 0
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Remember that MS game, you were air Pirates in the 20's taking on mercenary jobs.
That's what we need for SHIV. A mad captain gone rogue with a skalywag crew of misfits. A secret Island base, and all the seven seas to plunder in your pirate sub. Instead of renown you get supplies , dry goods, fuel, weapons, maybe a safe port or two to do trade, shanghai new crew ![]() new skins and uniforms for the crew, you could even have a mixed bag of crew, a renegade Uboat officer on an American pirate sub :rotfl: maybe even some German accent ogg. files for a couple of the crew. |
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#2 |
Stowaway
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You Sir, Are the next inline to be keel hauled
for stateing your thoughts!!! How dare you state such a independent idea!!! Yep!!! See you on the underside of the hull when the ArseHats see this!!! :rotfl: :rotfl: |
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#3 |
Watch
![]() Join Date: Apr 2007
Posts: 21
Downloads: 0
Uploads: 0
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I would love to see a game like that
![]() You could plunder equipment from all sides and have the best technology, maybe lurk around some of the historical battles and change the outcome without them even knowing you're there. Sorta like that 007 film with the stealth boat. |
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#4 |
Torpedoman
![]() Join Date: Apr 2005
Posts: 111
Downloads: 0
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LOL! I'll bring me own blank
![]() No map contacts! No orders, except third world countries and privet corporations biding for your services! Just trade roots, as you become more of a pain, all the Nations ban together to police the trade roots! Your running from everyone:rotfl: Hmm! maybe morphidite a crew man,...into a crew women! |
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#5 |
Stowaway
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Well, I'll say this so every Arsehat can shoot at me.
We can do most any kind of mod we want. Comedy, Ghostly, random mix, what have you. You will always have someone try to tell you what is right. If it does not fit into the norm as far as the forums here? You will get blasted. I, for one, would love to work on something completly different!! :rotfl: |
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#6 |
Frogman
![]() Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
Uploads: 0
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Okay, it's not what I would do, or want, but, whatever floats your sub. If you can do it you are sure to find stuff that will be useful to hard core sub-simmers like me. I shall watch developments with interest. Should I expect Crimmson Tide meets Crimmson Pirate?
Yo, ho, ho and a bottle of rum, me harties ![]()
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
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#7 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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Furthermore, should you stay in this community long enough, you will realize the error of much of what you have written. In other words, stick around. This is a nice place. |
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#8 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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Finally someone has found a use for the "muscilly" shirtless crew. Oh and you're gonna need eye patches, lots of eye patches & funny hats too. In my best Popeye: "Uhhh . . . what squenky eye?"
What is an Arsehat anyway?
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#9 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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I want a trained parrot that can drop bombs on enemy ships.
Survivor 1: I'm positive, skipper, we were hit by a Japanese bomb. Survivor 2: Flying by itself, eh? Are you suggesting bombs migrate? Survivor 1: Not so, skipper - they can be carried. Survivor 2: A parrot carrying a 100kg bomb? Survivor 1: It could grip it by the fins. Survivor 2: It's not a question of where it grips it - it's a simple question of... [and so on] You know what the worst thing is? That's almost precisely what I had in mind for a Total Conversion: A pirate mod. It had many of the features you describe - defecting submariners, a hidden base (in my mod it was to be on Greenland), captured supplies instead of renown... I even had a basic, rough storyline involving treachery, global diplomacy, etc. Maybe someday I'll make it for SH4. As a side note, you know how enemy ships leave behind enemy survivors when sunk? Do you think it's possible to have it leave behind friendly supplies, too (that is, floating crates that can be 'rescued' by you)? This could be the principal way of gaining supplies in the game - salvaging them from enemy merchants.
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#10 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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You would be better off training the seagulls, as they always seem to know where my boat is.
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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