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Old 05-08-07, 04:53 AM   #1
TheVillagePeople
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Default Quick Torp Question

Hey guys I'm new here and I've been reading the forums for a few days now and I decided to join up as I'm realling enjoying the game and this site has helped me a lot.

The 2 main problems I am having at the moment though.
  • Sometimes when I fire torpedos from a perfect 90 degree angle the torps are pushed under the boat by maybe the current? and the continue on.
  • And...For some reason a lot of my torpedos go too low normally, even if I put it at minimum depth in the TDC.
Thanks for any help guys.
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Old 05-08-07, 05:05 AM   #2
greekfire
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Are you adjusting the depth levels of the torpedos on TDC? If you are, then I would quit trying to do that. I don't even touch that button. If you're playing early war (pre-43), you shouldn't change depths on torps from what I understand. I guess because IRL they were all shallow torps at the time but that is superfluous to your situation so just ignore me.

Anyway, I've been playing SH4 since release and have NEVER had a torpedo go under a boat. Not even once. I've had plenty of duds but no depth problems. Good luck finding your solution.
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Old 05-08-07, 05:15 AM   #3
spdklls
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Default Imperial or Metric?

I've noticed if I'm playing with the metric system, nearly every shot will go too low, even if I set the depth exactly at the ship's draft. On imperial I can set the depth dial about three feet deeper than the target's draft and get a perfect magnetic detonation every time. I've had quite a few one shot kills, actually breaking a ship in half. One time I sunk a cruiser with one shot like this. And I'm not using any "torpedo mods" either.
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Old 05-08-07, 05:54 AM   #4
TheVillagePeople
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Maybe I could recreate it and fraps it. Although thats only if noone at all knows.

Also I only tried adjusting the tdc when they went under with no results. Before they hit it looks like the current is dragging them under.
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Old 05-08-07, 06:25 AM   #5
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Quote:
Originally Posted by spdklls
I've noticed if I'm playing with the metric system, nearly every shot will go too low, even if I set the depth exactly at the ship's draft. On imperial I can set the depth dial about three feet deeper than the target's draft and get a perfect magnetic detonation every time. I've had quite a few one shot kills, actually breaking a ship in half. One time I sunk a cruiser with one shot like this. And I'm not using any "torpedo mods" either.
Did you read my previous post?:hmm: I think depth control is broken when playing with metric measurements.
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Old 05-08-07, 06:28 AM   #6
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Quote:
Originally Posted by spdklls
I've noticed if I'm playing with the metric system, nearly every shot will go too low, even if I set the depth exactly at the ship's draft. On imperial I can set the depth dial about three feet deeper than the target's draft and get a perfect magnetic detonation every time. I've had quite a few one shot kills, actually breaking a ship in half. One time I sunk a cruiser with one shot like this. And I'm not using any "torpedo mods" either.
Well I guess the conclusion is to do what happened IRL, use imperial.
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Old 05-08-07, 06:34 AM   #7
TheVillagePeople
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I guess I'll switch on imperial and see what happens. Although I'd prefer metric, being an aussie and all.

P.s majority of them look to be at the right depth they just go down ;/
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Old 05-08-07, 11:09 AM   #8
Kant Schwimm
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Quote:
Originally Posted by TheVillagePeople
I guess I'll switch on imperial and see what happens. Although I'd prefer metric, being an aussie and all.

P.s majority of them look to be at the right depth they just go down ;/
Does this happen at all ranges? and all types of ships? I say this because you could be out of range by a few hundred meters or firing on one of those low keel river boat type dd's (ive never hit one yet ).

Also are you using any nodvd cracks (not an accusation-flame suit not required ) as torps going awol is somtimes a sign of using nodvd cracks.

I also use metric as do alot of others without a problem.
Hope this helps.
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Old 05-08-07, 03:03 PM   #9
joea
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Quote:
Originally Posted by TheVillagePeople
I guess I'll switch on imperial and see what happens. Although I'd prefer metric, being an aussie and all.

P.s majority of them look to be at the right depth they just go down ;/
Imagine if a poster asked on the SH3 forum for a mod to use U-boats in imperial, the flames that would result!!! The USN used imperial in WWII period end of story....sorry that's how I feel.
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Old 05-08-07, 03:22 PM   #10
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What is strange is the game was based on metric from what I see. Anyway, I do not touch the depth gauge on the TDC. I was also wondering if you are to far out and the torpedo propulsion system is running out of juice.
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Old 05-09-07, 05:44 AM   #11
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I'm wondering if it is an artifact of the dud torpedo simulation. I use Imperial and mostly play in the early war period. I often followed the computer track on the attack navagatin map when I was learning to play the game. Virtually every time I have set a depth equal to or greater than the keel, with a magnetic setting, the torpedo can be seen emerging from the far side of the target and continuing merrily on its way.

I only use contact fuses now and generally set the depth at least 5 feet above the keel. In rough weather I use the default depth setting.
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Old 05-09-07, 07:27 AM   #12
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Quote:
Originally Posted by Driscol
I'm wondering if it is an artifact of the dud torpedo simulation. I use Imperial and mostly play in the early war period. I often followed the computer track on the attack navagatin map when I was learning to play the game. Virtually every time I have set a depth equal to or greater than the keel, with a magnetic setting, the torpedo can be seen emerging from the far side of the target and continuing merrily on its way.

I only use contact fuses now and generally set the depth at least 5 feet above the keel. In rough weather I use the default depth setting.
Depth and draft info is so flakey in this game that i simply started using 15-18' for everything except DD's, which I leave at default. I dont even try gunboats or other flatboats.
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