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Old 05-18-07, 12:45 AM   #1
Stew U-582
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Default [REQ] Radar Issues

There seems to be a few things with the radar that I think we can fix.
Ive created this topic for poeple to list their ideas for changes to radar.

If anyone can help me with these issues pls post here.

Radar depth - the sub I'm using in the current mission goes to 40ft for radar depth
but the radar cuts out at 38ft. at this depth you are easy to spot. I think the shut off
depth should be 42ft or deeper as the mast is still well out of the water.
does anyone know how to adjust this.

Sensitivity - could the radar realy pick up life boats from miles away?
can this be adjusted?

Plot Size - from what ive seen , movies doco's the radar blip on screen
is far smaller and relative to ship size . my radar seems to
indicate a life boat about the size of an oil rig.
can this be changed?

Air / Ground - well we are all aware of this one. Has anyone worked it out
do we have seperate working air and ground radar?
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Old 05-18-07, 12:54 AM   #2
CaptainCox
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Quote:
Originally Posted by Stew U-582
Plot Size - from what ive seen , movies doco's the radar blip on screen is far smaller and relative to ship size . my radar seems to
indicate a life boat about the size of an oil rig.
can this be changed?
That I think would be pretty easy. Though to make different sizes for different size ships...hard!, but the "one" size can be made smaller.
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Old 05-18-07, 03:44 AM   #3
Bando
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Quote:
Originally Posted by Stew U-582
Plot Size - from what ive seen , movies doco's the radar blip on screen
is far smaller and relative to ship size . my radar seems to
indicate a life boat about the size of an oil rig.
can this be changed?
I'd like to add the wooden ships, tugs, fishing vessels etc.
On 100% realism it's frustrating to see a promising radar echo to find out it's a small tug, junk or whatever. To be able to differentiate between echo's would be fantastic and much more like the real thing. I seriously doubt whether the early radars were able to pick up wooden ships at all.

Greetings
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Old 05-18-07, 07:33 AM   #4
Redwine
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Quote:
Originally Posted by Stew U-582
There seems to be a few things with the radar that I think we can fix.
Ive created this topic for poeple to list their ideas for changes to radar.

If anyone can help me with these issues pls post here.

Radar depth - the sub I'm using in the current mission goes to 40ft for radar depth
but the radar cuts out at 38ft. at this depth you are easy to spot. I think the shut off
depth should be 42ft or deeper as the mast is still well out of the water.
does anyone know how to adjust this.
Hi...

Take note in wich sub you have this problem, go to this sub folder and open its sub .cfg file, edit the Snorkel Depth or Radar Depth value there.

Quote:
Originally Posted by Stew U-582
Sensitivity - could the radar realy pick up life boats from miles away?
can this be adjusted?
May be using the minimun surface value... but you will have problems to pick up planes, my be you will loss them.

Remember radar has major issueson this game, and ships and planes detection are tie/linked.

Your SD radar detect ships, so it detect life boats, if you reduce the min surface, to eliminates life boats, you will losse planes too...


Quote:
Originally Posted by Stew U-582
Plot Size - from what ive seen , movies doco's the radar blip on screen
is far smaller and relative to ship size . my radar seems to
indicate a life boat about the size of an oil rig.
can this be changed?
I think so it is not posible, all ships seems to use the same texture for radar returning eco icon.

I never seen diferent eco sizes.

I made a mod to make the eco icons smaller, so you can easy see single ships into a convoy.


Quote:
Originally Posted by Stew U-582
Air / Ground - well we are all aware of this one. Has anyone worked it out do we have seperate working air and ground radar?
When you say Ground are you refering to surface ships ?
We have a major problem with radar in this game, as wrote before, SD radar detect ships, some moders follow diferent way to tweak the radar issues, (no contacts when heading 090-270) in example, Ducimus eliminates the SD radar, and make the SJ capable to detect planes.

I made the SD capable to have contacts when sub heading is between 090-270, but it is capable to detect ships.

As you see, in both ways to fix, ships and planes are tie/linked...

May be into patch v1.3 we can have the solution.

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Old 05-18-07, 07:54 AM   #5
Stew U-582
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Thanks Redwine for your comments that helps me quite a bit but ive still got the depth problem.

[quote=Redwine]
Hi...

Take note in wich sub you have this problem, go to this sub folder and open its sub .cfg file, edit the Snorkel Depth or Radar Depth value there.
[quote]

I get what your saying here but I want to change the value where the radar turns off so you can run with just the radar mast above the water line. It seems to be set too high so about a foot of the con tower plus the radar mast have to be above the waterline for the radar to operate. you should only need a few feet of mast. otherwise you are spoted imediatly.
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Old 05-18-07, 08:01 AM   #6
CaptainCox
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Just a comment on that SIG!...its sure cool but its HUGE!
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Old 05-18-07, 08:02 AM   #7
Redwine
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Quote:
Originally Posted by Stew U-582
Thanks Redwine for your comments that helps me quite a bit but ive still got the depth problem.
Quote:
Originally Posted by Redwine
Hi...

Take note in wich sub you have this problem, go to this sub folder and open its sub .cfg file, edit the Snorkel Depth or Radar Depth value there.
I get what your saying here but I want to change the value where the radar turns off so you can run with just the radar mast above the water line. It seems to be set too high so about a foot of the con tower plus the radar mast have to be above the waterline for the radar to operate. you should only need a few feet of mast. otherwise you are spoted imediatly.
Say me wich sub you have trouble and i will take a look to my settings.

Take in account, rough seas cause radar to stops frecuently.

To solve it you must to rise the sub snorkel/radar depth, but this cause you discover your conning tower at calm seas...

Just adjust it on calm seas, and in heavy waves seas, let the radar to be stoped by waves, you only need a one cicle/turn to know if there are a ship there around.

I followed this way...

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Old 05-18-07, 08:18 AM   #8
Stew U-582
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Quote:
Originally Posted by CaptainCox
Just a comment on that SIG!...its sure cool but its HUGE!
yeah Im working on that

didnt realise, at first they looked tiny in the editing window

about the type of sub ill have to check
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Old 05-18-07, 11:23 AM   #9
Mraah
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Quote:
Originally Posted by Stew U-582
I get what your saying here but I want to change the value where the radar turns off so you can run with just the radar mast above the water line. It seems to be set too high so about a foot of the con tower plus the radar mast have to be above the waterline for the radar to operate. you should only need a few feet of mast. otherwise you are spoted imediatly.
Try setting the MinHeight and MinSensorHeight to a negative value for the radar you want to change. A good starting value is -15 ... figuring your periscope depth is 15 meters below sea level. I know you're working in feet but the program reads meters. Then change the value slowly in the positive direction. I'll bet -10 works fine, but may get intermitent contacts in high seas.
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Old 05-18-07, 07:44 PM   #10
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>>Sensitivity - could the radar realy pick up life boats from miles away?
can this be adjusted?

You might be able to reduce that by adusting the MinHeight. But you'll only be able to raise it so far up, before you'll lose all contacts alltogether.
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Old 05-19-07, 11:29 AM   #11
jhelix70
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Quote:
On 100% realism it's frustrating to see a promising radar echo to find out it's a small tug, junk or whatever
Even more frustrating to see it pick up lifeboats.

But sonar is just as bad, picking up junks that are sailing vessels and don't have engines or props!!
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Old 05-19-07, 05:07 PM   #12
Mraah
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[quote=jhelix70]
Quote:


But sonar is just as bad, picking up junks that are sailing vessels and don't have engines or props!!
Good point. It might be moddable, I haven't tested it yet. The LifeBoats have an RPM of 20 and the Sampans have an RPM of 100. I don't know, perhaps setting the RPM to 0 will work, but dunno what effect it would have on it's propulsion.

EDITYou know, I'm not familiar with engine editting, I remember a post awhile back mentioning that we're hearing the engine sound, not the prop with regards to detection not actual sound being produced. If that's the case, perhaps changing the eng_power value to 0, but once again, dunno what will happen.
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