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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Attn: Modders - Menu_1024_768.ini changes!
Hi All; Just a word or two to let you know that you modders are doing a terrific job for us here. I am having a problem with mods that are changing the "Menu_1024_768.ini"!. Most modders are including the "Before and after" code making the manual changes fairly easy to complete. Some modders do not include the "Before and after" code making if very difficult to change the ini. It would be nice if both the "Before and after" code are included in the readme.txt file. I have tried to compare my current "menu_1024_768.ini" to the new one using WinMerge, but there are so many differences that I have difficulty making the changes. If someone can share a better way, a short "tutorial" would be most welome. Joe ![]()
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() Last edited by Vorkapitan; 04-22-07 at 07:45 PM. |
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#2 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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Give me a few days and I'll make a merger program like my commands.cfg one.
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"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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#3 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Thanks Skweetis. That sounds like a great option. Can hardly wait!
Is this mod posted? "a merger program like my commands.cfg one" Joe ![]() ![]()
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#4 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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#5 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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@Skweetis, if you have the time perhaps you could create one "SH4 merging toolkit" which covers all the common modded, and hence conflicting, files?
I always wanted to do something similar for SH3 - but never had time. ![]() |
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#6 |
Stowaway
Posts: n/a
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.....and if this SH4 merger tool could be intergrated with JSGME then, well, i'm thinking Niravana here.
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#7 | |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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![]() Quote:
As for the command file merger program, it is listed in the Mod List Sticky at the top of this forum. As for integrating with JSGME, that wouldn't really be possible, as they are written in different languages, and also, JSGME is, well a Generic mod installer, so it works for ANY program (I use it with EVERY game I mod), thus isnt specific to SH3/SH4. Novel idea, but I don't think it would work to well. Cheers
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"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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#8 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Off the top of my head, I am not sure what other files would benefit. I haven't really looked at SH4 yet. But I'm sure one of the active SH4 modders would have an idea by now. ![]() Is scene.dat used in SH4? It was a biggie for changing in SH3. Quote:
Last edited by JScones; 04-24-07 at 04:43 AM. |
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#9 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=110960 |
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#10 | |
Sonar Guy
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Weeks ago i started writing a program, but paused due to lack of time. Now i terminated my other projects and would like to go on with my program. But only if it is required, i will not spend time on a project knowing that you are still working on it. ![]() |
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