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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Mar 2005
Location: Montreal, Canada
Posts: 68
Downloads: 8
Uploads: 0
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I made this small mod after forgetting my crew at battle stations for a couple of in-game days! Boy did they get tired!
So now, no matter what station is displayed on the HUD, I always have Battle stations and Silent running visible so I can't forget them! If it can be of use to you too. Enjoy. (Green buttons not included! Love them, thanks jimimadrid.) JSGME compatible. Get it here. << Updated for Version 1.2 ![]() (Screenshot does not represent the new menu of V1.2 but you get the idea! ![]() Iceberg. Last edited by Iceberg; 04-17-07 at 06:44 PM. |
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#2 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Pretty cool Iceberg. I'm sure as lot of people will like that.
![]() I simply made a made a keyboard shortcut in the 'commands.cfg' file to toggle Battlestations on and off, Shift+B... [Cmd436] Name=Toggle_battle_stations Ctxt=1 Key0=0x42,s,"SHIFT B" But you mod is much nicer of course because it shows up in green whether or not it's on. ![]() Downloaded. ![]()
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#3 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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Excellent.
I always get paranoid that one of those are on and this'll keep me from constantly clicking the various areas. Thanks!
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#4 |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
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Definitely another keeper.
I recall from earlier games that often the very first reaction mods where the best and were the ones you always keep. They are usually very practical, and this definitely is. Well done!
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Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Great work and very very useful. Cheers Man!
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#6 |
Lieutenant
![]() Join Date: Feb 2007
Location: Las Vegas
Posts: 258
Downloads: 0
Uploads: 0
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Neat idea, good work Iceberg !
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There are only two kinds of ships. Submarines and Targets. |
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#7 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Thanks for the great mod.
![]() Hope to see it in the RFB mod...
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Active member of the 'Church of SH4'
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#8 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Wonderful !
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#9 |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
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Very useful, thanks for this one.
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#10 |
Helmsman
![]() Join Date: Nov 2006
Posts: 101
Downloads: 19
Uploads: 0
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great mod
![]() ![]() but how do i install it?? i downloaded JSGME but i dont get how to use it. help pls thx |
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#11 |
Bosun
![]() Join Date: Mar 2005
Location: Montreal, Canada
Posts: 68
Downloads: 8
Uploads: 0
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Well, I'm glad you like it everybody!
![]() @birdy To use JSGME, just put it in the folder where you installed the game. Then you create a folder named "Mods" in that same folder (maybe JSGME creates it on first run I'm not sure). In that Mods folder is where you put all your mods. In the case of my mod it would look like: ...\Silent Hunter 4 Wolves of the Pacific\Mods\bs_silrun_all_menus\ If you look inside the "data" folder in "bs_silrun_all_menus" you will notice the folder names are in the same order as in the "data" folder directly in your Silent Hunter directory! Then run JSGME and enable the mod. Now what JSGME does is it takes my file and replaces the one in your game (and creates a very very very nice backup of your original file for you!) So you can add and remove mods very easily. It even tells you if there's a conflict between mods. Just make sure that when you put something in your Mods folder it's like: ...\Mods\bs_silrun_all_menus\data\... and not like: ...\Mods\bs_silrun_all_menus\something_else\data\. .. Hope this helps!
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Iceberg. |
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#12 |
Medic
![]() Join Date: Apr 2005
Location: Argentina
Posts: 165
Downloads: 97
Uploads: 0
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great idea! thanks will use it
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#13 |
Sonar Guy
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very good and usefull idea. Thanks.
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#14 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Great mod. Well done.
![]() Could I suggest adding the damage repair toggle to all stations as well - could be useful in a tight scrape. |
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#15 |
Seaman
![]() Join Date: Jun 2006
Location: Bozeman, Montana, USA
Posts: 31
Downloads: 0
Uploads: 0
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Great mod! Thanks!
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![]() USS Belknap CG-26 ('89-'93) & Task Force 67 P3-C ('93-'98) US 6th Fleet "Power for Peace" - Gaeta & Naples, Italy |
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