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Old 04-16-07, 09:35 PM   #1
letterboy1
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Default Modders, after patch 1.2 release, please advise on compatibility

You guys probably do that anyway, but you know how patch anxiety affects the more hyper among us (me ).

After I patch I will wonder which mods are safe to reinstall again. I guess that the readme can guide me somewhat, but I hope that as soon as you modders have the time you will look at any patch fixes that affect your mods and advise us. Thanks for all you work.
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Old 04-17-07, 12:08 AM   #2
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The only ones that I'll re-install for the time being are the sound and radio/gramaphone ones. Any other mod remotely related to .cfg file changes I will hold off on until they are compatible with the latest patch.
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Old 04-17-07, 06:09 AM   #3
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I wonder...if a mod is designed or altered to work with patch 1.2, but would fail with earlier versions, maybe changing the [REL] to [REL1.2] in the thread title would help.
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Old 04-17-07, 06:15 AM   #4
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It depends If the mod was an improvised fix that effected the
same files as the Patch fix then it might work to harm the good
done by the patch.
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Old 04-17-07, 06:43 AM   #5
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I was looking at patch 1.1 to see if it could easily be explored with WinZip in hopes that I could do the same with 1.2. That way I could see ahead of time which files get overwritten, but no go.

Of course, it could be that some of the problems addressed by mods will actually be fixed with the patch. Here's hoping.
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Old 04-17-07, 09:30 AM   #6
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I'm especially interested in the mod that fixes the radar not working when heading south. This mod requires a lot of editing so I used a version that includes the entire file already edited. Does the patch affect this file?
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Old 04-17-07, 09:39 AM   #7
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The patch erased my change to the key commands. I will have to install that mod at least.
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Old 04-17-07, 09:50 AM   #8
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Gildor, which commands? Somebody else posted that their command.cfg wasn't touched. No big deal, the only thing I changed was the ability to open multiple tube doors.
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Old 04-17-07, 04:11 PM   #9
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i took a snapshot with jsgme of 1.1 files before i installed the 1.2 patch--and it did not list the commands.cfg as being altered, so your key commands shouild remain if you edited the file. the problem i am having is mwith mods which deal with the menu1024 ini file like the nomograph, HUD mods, etc. Since I don't know what lines those mods dealt with specifically i cannot use them or add them in manually into the 1.2 menu1024 ini file. hopefully modders will update their mods soon.
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Old 04-17-07, 04:36 PM   #10
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Do not use my mod pack after patch.

FTT is in drydock, getting an overhaul.
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Old 04-17-07, 05:05 PM   #11
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Quote:
Originally Posted by letterboy1
Gildor, which commands? Somebody else posted that their command.cfg wasn't touched. No big deal, the only thing I changed was the ability to open multiple tube doors.
Not to go off topic, but where can I find out how to do that?
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Old 04-17-07, 05:08 PM   #12
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I have hud greenlites and key mods with no probs.
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Old 04-17-07, 05:45 PM   #13
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Quote:
Originally Posted by Camaero
Quote:
Originally Posted by letterboy1
Gildor, which commands? Somebody else posted that their command.cfg wasn't touched. No big deal, the only thing I changed was the ability to open multiple tube doors.
Not to go off topic, but where can I find out how to do that?
This thread:
http://www.subsim.com/radioroom/show...ght=tube+doors

Be sure to use the semicolon ; in front of the lines where it says to. It's refered to as "commenting out" a command line.
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Old 04-18-07, 02:54 AM   #14
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Maybe it would be a good idea to add '1.2ready' to the filename, eg. :


TP_NoMod_1.2ready.7z
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Old 04-18-07, 07:30 AM   #15
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The new 1.2 commands.cfg contains only 3 changes.

cam zoom 1,11

camzoom out 1,11

and they commented out str=1029 from the maintain depth command...

Menu.txt contains new lines for radio volume, options and a few other things
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