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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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![]() ![]() ![]() After head-butting the wall for '2 weeks', believe me this is a joy..... The SH4 Sextant (this image is grainy - compressed bmp screen grab) ![]() I've managed to get the sextant image overlay on the bridge (where it'll be used). the plan is to make it a 'slide-out' similar to the torpedo tubes one. I did manage this, but something went wrong and it 'bombed', so I've restarted and doing it step by step...slowwwwwly !!! More later dudes |
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#2 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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Excellent! I look forward to this, as I navigate manually!
__________________
"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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#3 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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Navigate manually ?? -- Game or reallife ?
anyway here's the plan.. with this mod. (Picked from another thread) -all the imaging has been done for SH3 (and is working) -SH4 imaging is the current problem -A new grid map has been made for SH3 (this is not necessary for SH4 as it has grids integrated on the map) -The Sub icon has been removed for SH3 (still has to be done for SH4) -The map zoom level has been restricted for SH3 (still has to be done for SH4) => this will prevent YOU from obtaining you exact position via map zooming ![]() -The Star charts (1939-45)has been compiled. SH3 has been checked for accuracy in this regard, and found to be accurate for use. SH4 must still be checked. -The Sun almanac (1939-45)has been compiled. SH3 passed accuracy check. SH4 must still be checked. -The Moon almanac is a big problem which has been resolved recently.Must still be check for SH3 and SH4. -A Celestial Navigation educational document is near completion, but will probably have to go through a review!! So S-h.1.t, I started this mod 6 months ago, and it's bigger than what I thought it would be. It's been a great educational thing for me, which will be great when used in game. ![]() '6 months ago I cood not spel Naveegate.. Now I are one..' ![]() |
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#4 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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In the game. Made the sub and tail graphics on the map invisible, and I navigate according to Kumando's manual navigation rules...
http://www.subsim.com/radioroom/showthread.php?t=106736 Im behind you 100%! And wish you the best of luck in your efforts.
__________________
"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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#5 | |
Seaman
![]() Join Date: Jun 2006
Location: Bozeman, Montana, USA
Posts: 31
Downloads: 0
Uploads: 0
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Good luck, Vanjast, and thanks for all your work so far! I'm really excited about chucking the gps over the side!
Quote:
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![]() USS Belknap CG-26 ('89-'93) & Task Force 67 P3-C ('93-'98) US 6th Fleet "Power for Peace" - Gaeta & Naples, Italy |
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Great job man. I can imagine that it is pretty complex stuff. Looking forward to it.
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